Agenta

A authserver and skin fix for legacy versions of minecraft.

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Agenta

Agenta

A authserver and skin fix for legacy versions of minecraft.

Compatibility

Requires Java 7. (In theory this can be built for Java 5, but I lack the build tools required for that.) If running this on Java 12 and newer, please add the following JVM argument: `--add-exports java.base/sun.net.www.protocol.http=ALL-UNNAMED`

1. As a mod: The same Jar will run on forge, bukkit and Risugami's modloader for Minecaft versions Alpha 1.0.4 to Minecraft release 1.7.10 (These are merely the versions I tested) 2. As a JavaAgent: Add the following JVM argument: `-javaagent:{path}/agent.jar` (replace path with the location of the agent.jar) 3. Inline/static: In this setup, Agenta is essentially taking over the role of Launching minecraft. Add the following JVM argument and change out `{mainClass}` as needed depending on which minecraft version you are launching: `-Dagenta.main.class={mainClass}` 4. As a Bukkit plugin (Tested with bukkit for Minecraft Beta 1.2_01)

JVM/Congig settings

Non of these are needed to launch Agenta. The available contexts are <br> "*" => ALL<br> "static" => When Agenta is launched as the main class with the expectation of chainloading another class manually. <br> "config" => Only appears in the config file.

<table> <tr> <th>Context</th><th>property</th><th>Argument</th><th>description</th> </tr> <tr> <tr> <td>*</td><td>agenta.assets.fml</td><td>-Dagenta.assets.fml={value}</td><td>A link to an archive Agenta should forward legacy forge download requests to</td> </tr> <tr> <td>*</td><td>agenta.assets.index</td><td>-Dagenta.assets.index={value}</td><td>The URL for the asset index Agenta should use as a base</td> </tr> <tr> <td>*</td><td>agenta.assets.routing</td><td>-Dagenta.assets.routing=true</td><td>Should agenta reroute requests the mojang's asset servers? (default: "true")</td> </tr> <tr> <td>*</td><td>agenta.assets.url</td><td>-Dagenta.assets.url={value}</td><td>The URL for the resource server Agenta should pull assets from</td> </tr>

<td>*</td><td>agenta.prt.color</td><td>-Dagenta.prt.color=false</td><td>Pass the value 'false' to disable colour printing.</td> </tr> <tr> <td>*</td><td>agenta.prt.debug</td><td>-Dagenta.prt.debug=false</td><td>Should agenta show debug messages?</td> </tr> <tr> <td>*</td><td>agenta.save.file</td><td>-Dagenta.save.file=saves.json</td><td>When handling saving for certain versions of old Minecraft that relied on long dead mojang endpoints, what should agenta call the save file? (default: "saves.json")</td> </tr> <tr> <td>*</td><td>agenta.skin.resize</td><td>-Dagenta.skin.resize=true</td><td>Should agenta try to resize skins from 64x64 to 64x32 for better compatibility? (default: "true")</td> </tr> <tr> <tr> <td>*</td><td>agenta.skin.merge</td><td>-Dagenta.skin.merge=true</td><td>Should Agenta take multi layered skins and attempt to flatten the layers down? (default: "true")</td> </tr> <tr> <tr> <td>*</td><td>agenta.skin.cache</td><td>-Dagenta.skin.cache=true</td><td>Should agenta cache skin lookups? (default: "true")</td> </tr> <tr> <td>config</td><td>agenta.config.version</td><td></td><td>The version of agenta that generated a set config file. Will be used to detect if agenta should upgrade a set config file</td> </tr> <tr> <tr> <td>static</td><td>agenta.main.class</td><td>-Dagenta.main.class={value}</td><td>The class Agenta should try to load next when running in static/inline mode</td> </tr> </table>

Fixes

- Skin support for pre 1.7.10 versions - Cape support for pre 1.7.10 versions - Sound for versions of the game that predate 1.6 - World savings for certain pre-alpha builds (experimental) - Forge 1.5.2 being unable to fetch it's library files (experimental)

Note

- The same jar will work for almost every version of minecraft that predates Release 1.8 - Any miscellaneous fabric based modloader should be supported. - NilLoader can load Agenta. (Agenta doesn't meet the criteria of a NilLoader mod) - Some ancient versions of Forge/modloader may require you to load Agenta as a jar mod. - LiteLoader inforces compatibility checks and so can never be fully supported

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