All The Commands(API)

bings a ton of usefull commands for your pvp or other kind of mods!!

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All The Commands(API)

Welcome to All The Commands. If you are putting together a cinematic, combat-focused, or PvP Minecraft mod, this library is your toolkit. It brings over 35 commands and a full Java API to make your fights look and feel amazing.

Entity Visuals & Flair

/afterimage [color] [interval] [lifetime] - The ultimate style tool. Leaves trailing ghost copies behind a moving player. These afterimages perfectly copy the player's current animations and are 100% compatible with the Player Animator API!

/aura <targets> <particle> <duration>   Persistent particle aura around entity.

/glow <targets> <duration> [color]   Outline glow with color (16 vanilla colors).

/trail <targets> <particle> <duration>   Particle trail behind moving entity.

Screen Effects & Visuals

/screenshake <targets> <intensity> <duration>

  Shakes a player's camera. Great for impacts.

/screenflash <targets> <color> <duration>

  Flashes the screen briefly. Use for hits, ults.

/vignette <targets> <color> <intensity> <duration>

  Dark/colored edges fading to center. Low HP, domain vibes.

/cinematicbars <targets> <true|false>

  Adds black bars top + bottom for cinematic moments.

/skytint <targets> <color> <intensity> <duration>

  Tints the player's whole view a color. Domain expansion-style.

/popup <targets> <color> <duration> <scale> <text...>

  Big styled centered text. Technique callouts, boss intros.

/timer <targets> <label> <durationTicks> <color>

  Countdown timer in the top-right. Cooldowns, match clocks.

Status & Control

/stun <targets> <duration>   Locks position and disables damage output.

/silence <targets> <duration>   NBT flag for ability/technique blocking (modder-readable).

/iframes <targets> <duration>   Cancels all incoming damage for the duration.

/disarm <targets>   Drops the entity's held item.

/cantblock <targets> <duration>   Disables shield use.

/cantheal <targets> <duration>   Cancels all healing events.

/exhaust <targets>   Empties hunger/saturation, applies exhaustion.

Damage Manipulation

/truedamage <targets> <amount>   Bypasses armor + resistance.

/lifesteal <attacker> <target> <amount>   Damages target, heals attacker.

/reflect <targets> <duration>   Next incoming hit bounces back to the attacker.

/damagemult <targets> <multiplier> <duration>   Multiplies outgoing damage.

/incomingmult <targets> <multiplier> <duration>   Multiplies incoming damage.

/maxhealth <targets> <bonus> <duration>   Temp max-HP buff or debuff.

/heal <targets> <amount>   Instant heal with heart particles.

Movement & World Mechanics

/launch <targets> <x> <y> <z>   Sets entity velocity. Supports ^ relative coords.

/pull <targets> <x> <y> <z> <strength>   Pulls entity toward a point.

/fling <targets> <fromX> <fromY> <fromZ> <power>   Pushes entity away from a point.

/dash <targets> <distance>   Forward velocity burst in look direction.

/blink <targets> <distance>   Instant teleport in look direction.

/teleportbehind <caster> <target> <distance>   Anime-style flank teleport.

/float <targets> <duration>   Hover in air, slow falling.

/shockwave <pos> <radius> <power>   AOE outward push from a point.

/marker <pos> <color> <duration>   Particle pillar marker at a position.

Utility & API

/sfx <targets> <sound> <volume> <pitch>   Play any sound for player(s).

/mark <targets> add|remove|has <tag>   Custom tag system (modder-readable).

/runchain <delay> <command>   Schedule a command to run after a delay.

Color Formatting Any command that asks for a color accepts simple names like red or gold, hex codes(hex codes are a little glitchy), or ARGB integers.

For Java Modders You do not have to rely entirely on in-game commands. Every single feature listed above is exposed as a static method in the API. You can call them directly from your own Java code by referencing msi.lotto.usefullcommands.UsefullCommandsAPI.

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