All In One
All in One is a mod for Minecraft that merges multiple reworked mods into one connected experience, adding new ores, a custom dimension, advanced tools, and balanced progression features.
All In One
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All in One is a mod focused on recreating, reformulating, and integrating various projects into a single cohesive system. Based on the original descriptions published on CurseForge and Modrinth, the goal is to unify mechanics, resources, and progressions into a modular and interconnected experience.
The concept works as an integrated mini modpack, where each system communicates with the others, avoiding redundancies and creating a balanced, continuous progression.
This mod was made in MCreator and I have plans to port it to other Minecraft versions, but honestly I'm quite lazy and have no team whatsoever. It's just me.
*(This project was made to train my programming skills, and to add things I wished existed in vanilla Minecraft.)*
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Adds Silver to the game, an intermediate ore between Iron and Diamond that can mine Obsidian and any block that requires Diamond-tier tools, such as Netherite. Also includes silver tools, weapons, and armor.
The mod also adds the Potion of Luna's Wrath, which grants bonus damage against undead enemies, serving as a specialized alternative to the Strength Potion.
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Lets you craft an Empty Smithing Template using Silver, which can then be converted into any Armor Trim at the Stonecutter. Reduces the need for excessive exploration to obtain templates.
The Silver Smithing Template can also be used as an armor trim decoration, in addition to being converted into other templates.
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Furious was the one I spent the most time making, and it holds a special place for me. The mod is centered around its dimension, Tetracorea, accessed via the Fusion Staff, an item that can only be obtained through trades with the Goblin Mercenary, a new mob found in the Overworld.
The dimension has four biomes with unique ores, new wood types, and capybaras. Staying in the dark deals continuous damage, so lighting is essential, but the entire dimension has no hostile mobs, making darkness the only real threat. Dimensional gear is stronger than Netherite but not the top tier of the mod, sitting firmly in the mid-game.
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Adds rings and accessories equippable via Curios. Rings (Fire, Nature, Ocean, Sky, and Eternity) grant passive effects like speed, night vision, and slow falling. Balls and Chains remove unwanted effects such as levitation.
Everything is crafted with Tetracorea materials dropped by the Dimensional Boss, a mob many players already know: the Illusioner, the mob that was never officially added to Minecraft.
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Adds Uranium and Steel, two new material tiers. Steel sits between Diamond and Netherite. Uranium is obtained by upgrading Netherite at a Smithing Table, making it nearly the pinnacle of progression. The Wither drops Wither Bones, used to craft Wither Bone Meal, which is then used to produce Steel.
Additionally, the mod adds Sulfur and Cinnabar, inspired by the recent Minecraft update. Both can be found in the Nether.
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A mod focused on magma and "souls". Adds Hammers that break a flat 3x3 area and can also be used to crush blocks, with many recipes compatible with Create. Magma tools come with built-in auto-smelting and Fire Aspect by default.
On the soul side, a Phantom Sickle has a 10% chance to capture mobs as Spawn Eggs, which can then be used to craft Astral Plane Clock, each with unique effects like creative flight, invisibility, and item attraction. The mod also adds the Astral Plane Clock, an item that accelerates everything around the player, including furnaces, mob spawners, amethyst buds, and more. It works with Create machines, though they tend to behave unexpectedly.
On top of all that, it adds an enchantment called Creator's Touch, which allows you to pick up spawners, as well as blocks that normally have no drop, such as amethyst geodes.
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Adds three structures to the Overworld: Forest Temple (archaeology with a Brush), Forest Temple (Ancient Scarab spawner), and Forest Temple (where the mini-boss Breeck is summoned).
Includes four Runes with utility effects, like granting potion effects or toggling rain on and off, and the Runic Totem of Undying, a reusable version of the classic totem with 3 uses.
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Brings Viking and Nordic culture to Minecraft, adding a new structure, mobs, and blocks that make snowy biomes feel more alive. Explore new handcrafted Viking structures, fight unique mobs with their own loot, and expand your building palette with Nordic-themed blocks.
The mod also adds two new metal alloys: Bog Iron, which counts as gold for Forge tags but performs like regular iron, and Bog Iron, a combat-focused metal with iron-level durability that deals significantly higher damage.
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Brings a more logical and efficient approach to Minecraft's progression, adding new recipes and mechanics that make item acquisition more intuitive and less reliant on luck or grinding. From alternative crafting methods to rebalanced resources, everything feels more coherent and practical.
Key additions include new materials like Cave Roots, Cave Roots, and Cave Roots, plus new ways to obtain essentials like glowstone dust, ender pearls, flint, leather, and string.
It also adds two enchantments: Blessing of Eternity, which increases your pickaxe's mining area to a flat 3x3, and Blessing of Eternity, an enchantment similar to Mending that automatically repairs the item as long as it is equipped or held in your hand (with planned support for Curios slots in the future).
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Takes you back to a forgotten era when the Legendary Blue Horse dominated the Overworld. This ancient species, surprisingly the original inventor of wine, went extinct long ago, but left traces behind in cold biomes and dark oak forests, where trees preserved their DNA inside mosquitoes trapped in amber.
The mod adds two new "ores": Bluestone, which generates in dirt, and Bluestone, which generates in tuff. Use amber to restore the legendary blue horse, and bluestone to craft ancient metal alloys from a time long past.
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Adds a rare and eerie tree to birch forest biomes, the Blood Birch, inspired by the iconic "eyes" meme and the game Bloodbark. These unsettling trees come with new plants and a sap collection mechanic, with more content planned for the future.
Honestly, the mod was remade mostly as an excuse to add a Blood Armor set. It integrates with the rest of the pack, brings new plants (some textures kept and improved from the Blood Armor), and adds a dark, organic aesthetic to an otherwise peaceful biome.
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An unpublished mod made by me during a phase where I was deeply into programming and death-themed mods. It adds new weapons that represent the top tier of the entire pack, an alternative way to capture mobs as Spawn Eggs beyond the Phantom Sickle, and a magic book that lets you cast various "spells".
The mod also features a unique armor set, a fusion of the Blood Birch and Blood Birch armors, granting permanent potion effects to whoever wears it. The rest of the items are left for you to discover and figure out on your own.