Alternative Enchantments
Adds vanilla-friendly alternate versions of existing enchantments + some completely unique enchantments on their own using vanilla mechanics.
Alternative Enchantments
Outline
Alternative Enchantments adds vanilla-friendly alternate versions of existing enchantments and also some unique enchantments of its own. Additionally, all these enchantments can be found in the enchanting table and should have minimal impact on the game's balance. Currently it adds any protection: > - any protection: > - An alternate version of any protection, after hitting an enemy or thrusting with a spear, the player will step backwards to keep distance. > - Compatible with swords and spears, incompatible with any protection. > - any protection: > - An alternate version of any protection, hitting an enemy causes them to take freezing damage and be affected by slowness. > - Compatible with swords, incompatible with any protection. > - any protection: > - An alternate version of any protection, deals extra damage to illager-type enemies. > - Compatible with swords and spears, incompatible with any protection, any protection, any protection. > - any protection: > - An alternate version of any protection, instead of giving the player extra breathing time, it restores the player's breath but only if they are fully swimming. > - Compatible with helmets, incompatible with any protection. > - any protection: > - An alternate version of any protection, allows the player to walk on lava by turning it into obsidian. > - Compatible with boots, incompatible with any protection and any protection. > - any protection: > - Compatible with boots, allows players to step up one block without needing to jump. > - any protection: > - An alternate version of any protection, instead of increasing arrow damage, it increases the damage done to armored enemies and players. > - Compatible with bows, incompatible with any protection. > - any protection: > - An alternate version of any protection, instead of knocking back enemies, it pulls them towards the player. > - Compatible with bows, incompatible with any protection. > - any protection: > - An alternate version of any protection, hitting an enemy causes them to take freezing damage and be affected by slowness. > - Compatible with bows, incompatible with any protection. > - any protection: > - An alternate version of any protection, instead of reducing damage taken, it increases the player's max health significantly. > - Compatible with armor, incompatible with any protection enchantment.