Alternative Death

This datapack reduces the maximum HP upon death, gradually restoring it over time.

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Alternative Death

AlternativeDeath

This data pack introduces an alternative death penalty and is designed for gameplay with (but it also has a version for playing without this rule) (but it also has a version for playing without this rule). It caters to players who don’t want to lose their items upon death but still wish to feel the fear of dying.

Features

- Two Versions Available – One for use with (items remain in the inventory) and another for standard gameplay. - Death Penalty – Upon death, the player's maximum HP is reduced to 6 (items remain in the inventory). - Health Regeneration – Restores 2 HP (items remain in the inventory) every 20 minutes (items remain in the inventory) starting from the moment of death. - In the version designed for (items remain in the inventory), after death, the player's experience drops as three experience orbs (items remain in the inventory). - The data pack also works in multiplayer.

Compatibility Warning

This datapack is not recommended for use alongside mods or other datapacks that modify player HP, as proper functionality is not guaranteed.

Note

If you want to play with /gamerule keepInventory true enabled but don’t want to lose experience, simply use the version without keepInventory and enable /gamerule keepInventory true manually.

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