Animal Food Tags
Change what food animals will eat to fall in love and breed, using datapack item tags.
Animal Food Tags
Animal Food Tags
Change what food animals will eat to fall in love and breed, using datapack item tags. Parrots & Polar Bears which can be breed? Chickens cannibals? You decide!
✅ Features
- Server-side through editing item tags via datapacks. - Server-side for any animal added through mods there's a corresponding tag - Server-side allows for namespaces to be respected, and prefixes & suffixes to be changed - Server-side, so that only the server needs the mod, not any clients
🏷️ Item Tags
Every animal entity type has a corresponding item tag. By default this follows the format of ```#animal_food_tags:<entity_type>_food```. So for instance, for a horse this would be ```#animal_food_tags:horse_food```. Please note that the configuration can change the format. In the case a corresponding tag does not exist, vanilla (or modded) behaviour will not be overriden.
📖 Configuration
Configuration can be found in ```config/animal_food_tags.json```. - ```override_namespace```: [bool] (default: ```true```) - Specifies wether the namespace of the entity type should be overridden to be ```animal_food_tags```. Must be either ```true``` or ```false```. - ```tag_prefix```: [string] (default: ```""```) - Specifies the prefix added to the tag. Must be either a ```string``` only containing characters ```[a-z0-9_.-]```. - ```tag_suffix```: [string] (default: ```"food"```) - Specifies the suffix added to the tag. Must be either a ```string``` only containing characters ```[a-z0-9.-]```.