Animorph | Server

Morph into a custom model, play emotes, and configure them to your liking.

420

Animorph | Server

Animorph

Forget about conventional player models. With this plugin you can manage in a much more complete way the model each player has, the emotes they can perform, and many other things.

---

Models

Models are registered directly from the server. Each one has different options to customize as much as possible:

- Configurable animation controllers - Layer system for additional textures - Custom textures per model - First person configuration - ~~Adaptive hitbox per model~~ (soon)

The server takes care of sending models to clients automatically, without each player having to download anything manually.

---

Animations

The animation system is based on Bedrock Edition architecture:

- Molang Queries with states and transitions - Molang Queries to evaluate conditions and mathematical expressions at runtime - Support for multiple controllers running at once - Smooth transitions between animations with configurable blend

---

Emotes

Emotes bring your models to life. They are synchronized across all players on the server: if someone starts an emote, everyone else sees it at the exact moment.

---

Emotecraft Compatibility

The plugin can load Emotecraft animations (`.emotecraft`) and use them as emotes. However, compatibility is not 100% complete, so some animations may not play correctly.

---

Synchronization

Both models and emotes are automatically synchronized for every player that enters the field of view of someone with a custom model or playing an emote.

---

Compatibility with other plugins

If you need integration with other plugins like ConditionalEvents to detect a player's current model or emote, ConditionalEvents to assign models through actions, or others, feel free to ask.

---

Important

This plugin works without issues on the server, but players need to have the Animorph mod installed on their client to visualize models and emotes.

ADS