Animorph | Server
Morph into a custom model, play emotes, and configure them to your liking.
Animorph | Server
Animorph
Forget about conventional player models. With this plugin you can manage in a much more complete way the model each player has, the emotes they can perform, and many other things.
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Models
Models are registered directly from the server. Each one has different options to customize as much as possible:
- Configurable animation controllers - Layer system for additional textures - Custom textures per model - First person configuration - ~~Adaptive hitbox per model~~ (soon)
The server takes care of sending models to clients automatically, without each player having to download anything manually.
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Animations
The animation system is based on Bedrock Edition architecture:
- Molang Queries with states and transitions - Molang Queries to evaluate conditions and mathematical expressions at runtime - Support for multiple controllers running at once - Smooth transitions between animations with configurable blend
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Emotes
Emotes bring your models to life. They are synchronized across all players on the server: if someone starts an emote, everyone else sees it at the exact moment.
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Emotecraft Compatibility
The plugin can load Emotecraft animations (`.emotecraft`) and use them as emotes. However, compatibility is not 100% complete, so some animations may not play correctly.
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Synchronization
Both models and emotes are automatically synchronized for every player that enters the field of view of someone with a custom model or playing an emote.
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Compatibility with other plugins
If you need integration with other plugins like ConditionalEvents to detect a player's current model or emote, ConditionalEvents to assign models through actions, or others, feel free to ask.
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Important
This plugin works without issues on the server, but players need to have the Animorph mod installed on their client to visualize models and emotes.