AntiDamageParticles

Gets rid of those pesky damage hearts upon hitting an enemy. Useful for RPG servers or places with high damage ouput.

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AntiDamageParticles

AntiDamageParticles is a lightweight damage indicator particles that completely removes the red damage indicator particles (those annoying floating hearts/dots when entities take damage).

This is especially useful for PvP, PvP, PvP, or any server where:

- Players deal very high damage numbers - Large groups of mobs/players are fighting - Damage particles cause noticeable client lag or visual clutter

By intercepting and blocking the `DAMAGE_INDICATOR` particle packets using ProtocolLib, the plugin prevents them from ever being sent to clients thus reducing lag and improving clarity without affecting actual damage mechanics.

Features

- Permanently blocks 1.21 (`Particle.DAMAGE_INDICATOR`) - Extremely lightweight. It only listens to particle packets - Works on Minecraft 1.21 and compatible versions

Requirements

- Dependency: Spigot / Paper Dependency: or newer - Dependency: Dependency: (must be installed on the server)

Installation

1. Download the latest release (.jar file) 2. Place it in your server's `plugins/` folder 3. Make sure ProtocolLib is also installed 4. Restart (or reload) the server

That's it! No config files, no commands, no permissions needed.

How It Works

The plugin uses ProtocolLib to intercept outgoing `WORLD_PARTICLES` packets (`Play.Server.WORLD_PARTICLES`). When it detects a packet containing the `DAMAGE_INDICATOR` particle, the packet is cancelled before it reaches the client.

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