Antique Atlas
Antique Atlas is a craftable item that enables a special map screen.
Antique Atlas
<p><img src="https://i.imgur.com/i90KA8K.png" width="672" height="100" /></p>
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<p><strong>Antique Atlas</strong> is a craftable item that enables a special map screen. You can navigate the map via click & drag, zoom via the scroll wheel. Additionally, on-screen buttons let you add/remove/hide markers, export the map to an image file.</p>
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<p><strong class="bbc">Both <span style="color: #ff0000;">server</span> and <span style="color: #ff0000;">client</span></strong> need to have the mod installed.</p>
<p>You're free to include this mod in mod packs, as long as you're not making money off of it.</p>
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<p><strong>Known bugs:</strong> https://github.com/AntiqueAtlasTeam/AntiqueAtlas/labels/type:%20bug</p>
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<p><strong>Join our Discord: https://discord.gg/N2H3r9y</strong></p>
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<p>The map is generated around the player by selecting a single biome to represent each chunk of 16x16 blocks. Custom biomes added by other mods will be automatically assigned to a default texture set based on their types as registered in Forge BiomeDictionary, but you can add your own texture packs with custom textures: see <a href="https://github.com/Hunternif/AntiqueAtlas/wiki/Editing-Textures">Editing Textures</a></p>
<p>As of this writing (2018-06-02), when you export the image file, it will be in PNG format, and contain a map of the dimension the player is currently in.</p>
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<p>This mod initially started as a spin-off from a (discontinued) mod project <a href="http://www.minecraftforum.net/topic/1965280-quest-high-end-rpg-update-news-content-and-other-shenanigans-dec-26th-2013/" target="">Quest</a>, it was inspired and improved by ideas from the team. For more Quest-related stuff check out <a href="http://minecraft.curseforge.com/mc-mods/220540-zelda-sword-skills">Zelda Sword Skills</a> by coolAlias! His mod also uses Atlas API to mark Boss Dungeon locations. <strong>Make sure to use the appropriate download of Antique Atlas that says it is <em>compatible</em> with ZSS!</strong><br /><a href="http://www.minecraftforum.net/topic/2239063-164forge-zelda-sword-skills-v022/" target=""><img src="https://i.imgur.com/NdrFdld.png" width="228" height="100" /></a></p>
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<p>Modders can make use of the <strong class="bbc">Atlas API!</strong><br />Read the manual here: <a href="https://github.com/AntiqueAtlasTeam/AntiqueAtlas/wiki/API">https://github.com/AntiqueAtlasTeam/AntiqueAtlas/wiki/API</a><br />In order to develop with the API, grab a deobfuscated build here: <a href="https://github.com/AntiqueAtlasTeam/AntiqueAtlas/releases/latest">https://github.com/AntiqueAtlasTeam/AntiqueAtlas/releases/latest</a><br /><br /><strong class="bbc">Crafting Recipe:</strong><br /><strong class="bbc"><img src="https://i.imgur.com/tU1YLCR.png" alt="" width="16" height="16" /> + <img src="https://i.imgur.com/IV7ZG96.png" alt="" width="16" height="16" /> = <img src="https://i.imgur.com/6FbcaxQ.png" alt="" width="16" height="16" /></strong><br />Like with Minecraft maps, right-click on empty Atlas<strong class="bbc"> <img src="https://i.imgur.com/6FbcaxQ.png" alt="" width="16" height="16" /> </strong>to create a usable instance: <strong class="bbc"><img src="https://i.imgur.com/rO2ZrTZ.png" alt="" width="16" height="16" /></strong><br /><br /><strong class="bbc">Cloning:</strong><br /><strong class="bbc"><strong class="bbc"><img src="https://i.imgur.com/rO2ZrTZ.png" alt="" width="16" height="16" /> + </strong><strong class="bbc"><img src="https://i.imgur.com/6FbcaxQ.png" alt="" width="16" height="16" /></strong></strong><strong class="bbc"> * N</strong> = <strong class="bbc"><img src="https://i.imgur.com/rO2ZrTZ.png" alt="" width="16" height="16" /> * (N + 1)</strong><br />Crafting an Atlas with empty Atlases creates clones of the original Atlas. The map content is shared between the clones, so you can always leave a copy at home and go on adventures without ever worrying about losing your Atlas.<br /><br /><strong class="bbc">Combining:</strong><br /><strong class="bbc"><img src="https://i.imgur.com/rO2ZrTZ.png" alt="" width="16" height="16" />#1 + <img src="https://i.imgur.com/rO2ZrTZ.png" alt="" width="16" height="16" /><strong class="bbc">#2 = <strong class="bbc"><img src="https://i.imgur.com/rO2ZrTZ.png" alt="" width="16" height="16" />#3</strong></strong></strong><br />2 different Atlases can be crafted together and have the contents of both merged into a new one.<br /><br />Right-click while holding the Atlas to open it.</p>
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<p><strong class="bbc">Credits:</strong><br />A huge thanks for everyone's contributions to the mod!</p>
<p>especially to <strong><a href="https://www.curseforge.com/members/kenkron">Kenkron</a></strong> for updating and maintaing the mod for several years,</p>
<p>also especially to <strong><a href="https://www.curseforge.com/members/tyra314">tyra314</a></strong> for updating to 1.14.4 and maintaining the Fabric version of the mod,</p>
<p>to <a href="http://www.minecraftforum.net/members/voythas" target="">voythas</a> and others from the Quest team for inspiring the original idea</p>
<p>to <a href="http://www.minecraftforum.net/members/coolAlias" target="">coolAlias</a> for integrating with ZSS, rewriting network code and providing lots of along the way</p>
<p>to <a href="http://www.minecraftforum.net/members/crafteverywhere" target="">crafteverywhere</a>, <a href="http://www.minecraftforum.net/members/CapoFantasma97" target="">CapoFantasma97</a>, <a href="https://github.com/Mazdallier" target="">Mazdallier</a>, <a href="http://www.minecraftforum.net/members/Ruukas" target="">Ruukas</a> for translating texts</p>
<p>to <a href="http://www.minecraftforum.net/members/Golrith" target="">Golrith</a> for his work on a custom texture pack, and to temdur and barrowisp for contributing</p>
<p>to everyone who made suggestions in the Minecraft Forums thread. They have been really insightful, and some of the suggested features have been implemented.</p>
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<h3><strong class="bbc">Golrith's colored texture pack! Supports Biomes O'Plenty and Thaumcraft!</strong></h3>
<p>A gigantic thanks to <a href="http://www.minecraftforum.net/members/Golrith" target="">Golrith</a> for making this one!</p>
<p><strong>Download v1.2</strong> (compatible with Antique Atlas v4.5.0+ and MC v1.7.10+): </p>
<p>https://drive.google.com/file/d/1ta8B_-rzQ9opKIq2olDPX5HWJ5Ct-FHJ/view?usp=sharing</p>
<p><em>Apologies if this is an old version, you can ask Golrith for updates.</em></p>
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<p style="text-align: left;"><img src="https://i.imgur.com/XdqBeDY.png" alt="" width="377" height="241" /></p>
<p>Offers a revamped and colored style for the Atlas (except mesa/icy biomes) as well as custom textures for the biomes from Biomes O'Plenty and Thaumcraft.</p>
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<p><strong class="bbc">How to install:</strong></p>
<p>1. Copy the file "AntiqueAtlasExtra.zip" from the archive to the folder ".minecraft/resourcepacks"</p>
<p>2. Launch Minecraft, go to Settings > Resource Packs and enable the resource pack "Golriths Anqitue Atlas".</p>
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<p><strong class="bbc">How to enable Biomes O'Plenty / Thaumcraft:</strong></p>
<p>1. Replace the file "texture_sets.json" in the folder ".minecraft/config/antiqueatlas" with the one in the archive.</p>
<p>2. Similarly replace the file "biome_textures.json" or manually edit it using a text editor to copy the lines which correspond to the custom biomes from the file "biome_textures.json" in the archive file.</p>
<p>3. Make sure that biome IDs in this config match the actual biome IDs in use in your BoP/Thaumcraft installations. You can use NEI to do a biome ID dump. Change the biome IDs in your "biome_textures.json" accordingly so that they match their intended textures.</p>
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