Arcana Modifications

[WIP]A mod that aims to change certain vanilla or modded aspects that we sometimes wish were part of the base experience.

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Arcana Modifications

This mod is in early stages of development. Many things shown here may change.

Moded Changes

Create Mod

Added compatibility for the wrench pick up Create Mod with the following mods: - Caupona - Chipped - CreateDeco - Minecraft - Neoforge tags - Quark - Sophisticated Storage - Supplementaries

Minecraft

Gameplay Modifications

- Added SPAWN_PHANTOMS_END. A config value set to true by default to make phantoms spawn in the end. Adds new recipe for mending books: a phantom membrane and a book in an anvil. - Added REWORK_VANILLA_ENCHANTMENTS. Reworks the entire villager trades and way of obtaining some enchanted books. - When a players joins a world they will unlock all recipes.

Gamerules

These values are set in the config files. When starting a server, the server will run these gamerules according to the set values. - Added DO_PATROL_SPAWNING - Added DO_INSOMNIA

REWORK_VANILLA_ENCHANTMENTS

Rework Enchanting System

- Added a new config option to toggle this system on/off.

Loot Table Changes

- Aqua Affinity → Elder Guardian death - Depth Strider & Respiration → Added to sea ruins - Thorns → Added to desert temple - Feather Falling → Anvil crafting with Breeze Rods

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Villager Changes

- Cleared all trades from the following professions:

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Armorer

The first two trades (Level 1) determine Tier 3–5 armor parts and enchantments.

Level 1

Enchantment Hint Trades - Input: Shield → Output: x1 Emeralds (Protection hint) - Input: Charcoal → Output: x1 Emeralds (Fire Protection hint) - Input: Coal → Output: x1 Emeralds (Blast Protection hint)

Group Hint Trades - Input: x4 Emerald → Output: x1 Chainmail Helmets (Upper group) - Input: x4 Emerald → Output: x1 Chainmail Leggings (Lower group) - Max Uses: 12 | XP: 10 | Price Multiplier: 0.75

Level 2

- Input: 4 Iron Ingots → Output: 1 Emerald - Input: 36 Emeralds → Output: 1 Bell

Level 3–5

- Input: Emeralds + same armor piece → Output: Enchanted armor

Prices by tier - Boots → 9 / 18 / 27 Emeralds - Helmet → 12 / 24 / 36 Emeralds - Leggings → 15 / 30 / 45 Emeralds - Chestplate → 18 / 36 / 54 Emeralds

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Fisherman

Level 1

Enchantment Hint Trades - Input: x8 Prismarine Shards → Output: Emeralds (Impaling) - Input: x1 Fishing Rod → Output: x1 Emeralds (Loyalty) - Input: x4 Prismarine Crystals → Output: x1 Emeralds (Riptide) - Input: x1 Lightning Rod → Output: x1 Emeralds (Channeling) - Always: Input: x9 Emeralds → Output: Nautilus Shell - Max Uses: 4 | XP: 20 | Price Multiplier: 0.75

Level 2

- Input: x13 Salmon → Output: 1 Emerald - Input: x1 Emerald → Output: 1 Campfire

Level 3

- Input: x22 Emeralds + 1 Trident → Output: Enchanted Trident

Level 4

- Input: x6 Tropical Fish → Output: Emeralds - Input: x12 String → Output: Emeralds

Level 5

- Input: x8 Emeralds + 1 Fishing Rod → Output: Fishing Rod (Luck of the Sea III)

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Fletcher

- Groups: - 45% Bow (Bow for emeralds) - 45% Crossbow (Crossbow for emeralds) - 10% Master: Input: x7 Wheat + x2 White Wool → Output: x1 Target

Enchantment Hint Trades - Input: x4 Slime Ball → Output: Emeralds (Punch) - Input: x3 Fire Charge → Output: Emeralds (Flame) - Input: x1 Echo Shard → Output: Emeralds (Infinity) - Input: x5 Quartz → Output: Emeralds (Power) - Input: x12 Sugar → Output: Emeralds (Quick Charge) - Input: x5 Arrows → Output: Emeralds (Multishot) - Input: x4 Iron → Output: Emeralds (Piercing) - Max Uses: 12 | XP: 10

Level 2

- Input: x32 Sticks → Output: x1 Emerald - Input: x26 Flint → Output: x1 Emerald - Max Uses: 16 | XP: 5

Level 3

- Input: Emeralds + Bow/Crossbow → Output: Enchanted Bow/Crossbow - Input: x20 String → Output: Emerald - Input: x1 Flint + x2 Stick → Output: x3 Arrow

Level 4

- Input: x2 Tripwire Hook → Output: x5 Emeralds - Input: x1 Emerald → Output: x4 Arrows - Max Uses: 12 | XP: 15

Level 5

- Input: x8 Emeralds + x5 Arrows → Output: x5 Spectral Arrows - Input: x12 Emeralds + x5 Arrows → Output: x5 Tipped Arrows (Poison / Luck / Slowness)

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Librarian

> The only enchanted book that can be obtained from this villager profession will be Unbreaking II or Unbreaking III, always in the final tier.

Level 1

- Input: x24 Paper → Output: x1 Emeralds - Input: x4 Emeralds → Output: x1 Bookshelf

Level 2

- Input: x1 Emerald → Output: x9 Books - Input: x3 Emeralds → Output: x3 Lanterns

Level 3

- Input: x5 Ink Sac → Output: x1 Emerald - Input: x1 Emerald → Output: x4 Glass

Level 4

- Input: x4 Emeralds → Output: x1 Writable Book - Input: x5 Emeralds → Output: Clock - Input: x4 Emeralds → Output: Compass

Level 5

- Input: x20 Emeralds + x1 Book → Output: x1 Enchanted Book

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Toolsmith

Tool Groups - Depending on the randomly selected group, the tools that the villager will enchant will vary. - A (Coal): STONE_PICKAXE, STONE_HOE, IRON_PICKAXE, IRON_HOE, DIAMOND_PICKAXE, DIAMOND_HOE - B (Charcoal): WOODEN_PICKAXE, WOODEN_HOE, GOLDEN_PICKAXE, GOLDEN_HOE - C (Flint): STONE_AXE, STONE_SHOVEL, IRON_AXE, IRON_SHOVEL, DIAMOND_AXE, DIAMOND_SHOVEL - D (Diamond): WOODEN_AXE, WOODEN_SHOVEL, GOLDEN_AXE, GOLDEN_SHOVEL

Enchantment Hint Trades - Input: x32 Iron Nuggets → Output: x1 Emeralds (Efficiency) - Input: x12 String → Output: x1 Emeralds (Silk Touch) - Input: x4 Iron Ingots → Output: x1 Emeralds (Fortune) - Max Uses: 12 | XP: 10

Level 2

- Input: Sticks → Output: Emerald

Level 3–5

- Input: Emeralds + Tool → Output: Enchanted Tool

Price scaling - Hoe → lowest - Shovel/Axe → medium - Pickaxe → highest

Exception - If the groups are B or D, the Level 4 trade will be: - Input: x36 Emeralds → Output: x1 Bell

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Weaponsmith

- Groups: axe or sword.

Enchantment Hint Trades - Input: x4 Charcoal → Output: x1 Emeralds (Fire Aspect) - Input: x4 Coal → Output: x1 Emeralds (Smite) - Input: x36 Emeralds → Output: x1 Bell (Knockback hint) - Input: x1 Diamond → Output: x1 Emeralds (Looting) - Input: x3 Quartz → Output: x1 Emeralds (Sharpness) - Input: x3 Amethyst → Output: x1 Emeralds (Sweeping Edge)

Level 2–5

- Input: Emeralds + Weapon → Output: Enchanted Weapon

Special Rule - Sweeping Edge: - Sword → applied normally - Axe → replaced with Unbreaking III

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> Note: Mending cannot be obtained through this system. Review other options in the mod to obtain it.

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