Armour Weight
A highly configurable mod that makes combat more enjoyable
Armour Weight
Armour Weight
Requires cloth config
prioritizes unique armour layouts is a very configurable utility/game mechanics mod. Where players used to go into battle with full netherite has now been replaced with a much better system that prioritizes unique armour layouts. Players will now have to account for the weight of their armour, with heavy armour offering better defence at the cost of lots of speed.

Developers
Armour Weight has an API! see wiki for documentation <br> This allows you to easily add your own weight definitions for your modded armour in %%MD1%%. (smaller code snippet below) ```java public static armourWeightDef exampledef = new armourWeightDef(armourType.CHEST,1f,Example_Chestplate); // define the weight for our example chestplate
@Override public void onInitialize() { WeightUtil.addElement(exampledef); // register our armour } ```
Armour Weight also zero programming knowledge! (1.4 and up), allowing you to define weight easily with zero programming knowledge!
In `data/armourweight/weightdata/[any name].json`...
```json { "id_namespace": "your_mod_id", "id_path": "your_item_name", "weight": PUT_NUMBER_HERE, "type": "type_here" } ```
`id_namespace` - your mod id's namespace, (i.e. the `minecraft` in `minecraft:dirt` ) <br> `id_path` - your mod's path name (i.e. the `dirt` in `minecraft:dirt`) <br> `weight` - how much your item weighs (decimal values allowed). <br> `type` - what type your armour is. Can be: `boots`,`head`,`chest`,`leggings`. Anything else will be treated as `other`. <br>
please note that Armour Weight will generate weights automatically if it thinks a weight value is broken/doesn't exist, so make sure it's actually using YOUR weight value.
Modpacks
You are 100% allowed to bundle this into your Modpacks!
planned features
- Trinkets support - a much more robust config setup.