BaguetteLib

Ever tried to make a mod that needs proper death handling or inventory tracking? Yeah, NeoForge events suck for that.

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BaguetteLib

BaguetteLib

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Ever tried to make a mod that needs proper death handling or inventory tracking? Yeah, NeoForge events suck for that. Support in my Discord

What's in it

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Death Events

* Catch deaths before they happen (cancel them if you want) * Do stuff after someone dies * Works on everything - players, mobs, whatever

Inventory Events

* Hotbar changes, armor swaps, picking stuff up * Get the old item and new item for each change * Special handling for hands and offhand

Usage

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Add it to your mod, register some events:

<div><div> </div><div><pre><code>@SubscribeEvent public static void onPlayerPreDeath(PlayerDeathEvent.Pre event) { // Do whatever you want here }</code></pre></div></div>

That's it. No mixins, no extra crap.

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Made by a developer who got tired of working around NeoForge event limitations.

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