Block Hitboxes Indicator

Do with Accuracy; shows the accurate hitbox of the block — both collision and interaction.

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Block Hitboxes Indicator

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<img src="https://i.imgur.com/VsxhCFL.png" alt="BHI Banner" width="750px">

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<img src="https://cdn.modrinth.com/data/XOIaEiKD/images/53fcf73f5cb953d088c50682f2c17bda290547a7.png" width="420px"><img src="https://cdn.modrinth.com/data/XOIaEiKD/images/efdeece02a815ae608405685ff3e349b5dfe52dd.png " width="420px"><img src="https://cdn.modrinth.com/data/XOIaEiKD/images/55b3129e9eaa09134d8eb0372cb71c9807a24fac.png" width="420px"><img src="https://cdn.modrinth.com/data/XOIaEiKD/images/b2705e720047c98b07a544b6505116ed5bd16756.png " width="420px">

More Screenshots

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Description

Block Hitboxes Indicator reveals the actual hitbox of the block so that you can do things without a jam; it shows the part where you can interact with them (through mining or placing next to them) and the part where their collision is present.

For images, see Gallery

Information & Recommendation

Here is what the hitbox color indicates:

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| Color | Shows Collision | Shows Interaction | Shows Activation * | |-------|----------------|-------------------|-----------------| | Green | True | True | False * | | Cyan | True | False | False * | | Red | False | False | True * |

--|| * As of 1.20, the red hitbox no longer works like it was, as of the new hitbox update. ||--

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Recommend using this with Sodium, as it fixes the weird-looking lighting.

But if you can't, you can turn off the "Smooth Lighting" option in-game.

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Terms of Use

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<img src="https://i.imgur.com/IASeg1D.png" width="160">

[Protected under a "NaiNonTheN00b1's ToU [Class II]"](https://nainonth.github.io/tou#classii)

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Additional Note

- OptiFine is optional — more like a good-to-have.<sup>1</sup> - <b>Sodium is recommended</b>

Footnote(s)

1. Possibly be a frequently-asked question.

Crediting

Thank you everyone for suggesting blocks!

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