Block Hitboxes Indicator
Do with Accuracy; shows the accurate hitbox of the block — both collision and interaction.
Block Hitboxes Indicator
<center>
<img src="https://i.imgur.com/VsxhCFL.png" alt="BHI Banner" width="750px">
-----
<img src="https://cdn.modrinth.com/data/XOIaEiKD/images/53fcf73f5cb953d088c50682f2c17bda290547a7.png" width="420px"><img src="https://cdn.modrinth.com/data/XOIaEiKD/images/efdeece02a815ae608405685ff3e349b5dfe52dd.png " width="420px"><img src="https://cdn.modrinth.com/data/XOIaEiKD/images/55b3129e9eaa09134d8eb0372cb71c9807a24fac.png" width="420px"><img src="https://cdn.modrinth.com/data/XOIaEiKD/images/b2705e720047c98b07a544b6505116ed5bd16756.png " width="420px">
</center>
Description
Block Hitboxes Indicator reveals the actual hitbox of the block so that you can do things without a jam; it shows the part where you can interact with them (through mining or placing next to them) and the part where their collision is present.
For images, see Gallery
Information & Recommendation
Here is what the hitbox color indicates:
<center>
| Color | Shows Collision | Shows Interaction | Shows Activation * | |-------|----------------|-------------------|-----------------| | Green | True | True | False * | | Cyan | True | False | False * | | Red | False | False | True * |
--|| * As of 1.20, the red hitbox no longer works like it was, as of the new hitbox update. ||--
</center>
Recommend using this with Sodium, as it fixes the weird-looking lighting.
But if you can't, you can turn off the "Smooth Lighting" option in-game.
-----
<center>
</center>
-----
Terms of Use
<center>
<img src="https://i.imgur.com/IASeg1D.png" width="160">
[Protected under a "NaiNonTheN00b1's ToU [Class II]"](https://nainonth.github.io/tou#classii)
</center>
Additional Note
- OptiFine is optional — more like a good-to-have.<sup>1</sup> - <b>Sodium is recommended</b>
Footnote(s)
1. Possibly be a frequently-asked question.
Crediting
Thank you everyone for suggesting blocks!
