1.0.0
release
BiomeCuisine
Food items provide different hunger and saturation values depending on which biome you consume them in.
BiomeCuisine
BiomeCuisine
Food nutrition changes based on consumption biome. Cooked salmon gains bonus saturation in cold/frozen biomes, loses it in deserts. Melons restore more hunger in jungles, sweet berries in taigas. Cooked rabbit thrives in plains/savannas. Dried kelp nourishes better near oceans.
Features: - Configurable YAML for custom food-biome multipliers (hunger & saturation) - Actionbar feedback: biome-optimal, neutral, or mismatched meals - `/biomecuisine reload` command (requires `biomecuisine.admin`) - Minimal overhead; checks biome only on food consumption - No persistent storage
Encourages exploration and strategic food management across terrains.