BiomesTitle
Display text once a player enter Biome/Area
BiomesTitle
Display message once a player enter Biome/Area <br>

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<br> This plugin sadly wont receive any update anymore(ABANDONED)
Other feature<br>
* Display message once a player step into biomes/area/Structure<br> * Display option<br> - title<br> - subtitle<br> - actionbar<br> - bossbar<br> * Create your own Area<br> * Display message in structures<br> * Particles(Spawn a particle once a player step into the biomes/area)<br> * Trails Particle (spawn a trails once a player step into the biomes/area)<br> * Execute command (Executed command for player once a player step into the biomes/area)<br> * Custom sounds (Play sound once a player step into the biomes/area)<br> * RGB support using <rgb></rgb> <br> Permissions <br> ``` /biometitlewand (Use to get Area wand) /biometitlesetarea(Use to set the area) ``` Permissions <br> ``` biomestitle.command.wand biomestitle.command.setarea ``` How to use Area Wand? check Permissions ,Also custom area will appear in Area.yml
Config.yml
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BiomesTitle Plugin
Having an issue or suggestion? go to my github and create new issue nd label the issue
with bug/request ,if i label it as Trying it means im working for it
https://github.com/NotSabrina/BiomesTitle
disabled-worlds: - example_world - another_world
biomes:
if u use PlaceholderAPI Plugin you can display a image,custom font Ex:
#PLAINS:
message: "&aEntering the sunny plains! %image_placeholder%" <- PlaceholderAPI image
display: "title"
display option
- title (the message will appear as title)
- actionbar (the message will appear as action bar)
- subtitle (the message will appearr as subtitle)
- bossbar (the message will appeear as bossbar permanently)
EXAMPLE_BIOME:
message: "&aEntering the sunny plains!"
display: "title"
sound: "minecraft:entity.player.levelup" <-- Minecraft sound effect
All minecraft sound effect : https://www.digminecraft.com/lists/sound_list_pc.php
Use sudo if you want the player to execute command
you cane use %player% without PlaceholderAPI
commands:
- "give %player% minecraft:diamond 1"
- "say %player% has entered the plains."
particles:
type: "FLAME" <-- Particles spawn once a player step into the biome
all minecraft particles : https://minecraft.wiki/w/Particles_%28Java_Edition%29
count: 10 <-- How many particles appear(you can adjust this if you get lag issue)
offsetX: 0.5 <-- X cordinate
offsetY: 0.5 <-- Y cordinate
offsetZ: 0.5 <-- Z cordinate
speed: 0.1 <-- The speed of particles
trail_particles:
type: "VILLAGER_HAPPY" <-- Particles spawn as a trails that will follow player when in biome/area
count: 5
offsetX: 0.3
offsetY: 0.1
offsetZ: 0.3
you can use <rgb> to make the message rgb example:
message : <rgb> this is rgb text</rgb>
Note:
if u want to display a message once a player step into a Structure u should
go to Area.yml and add it like
#structures:
Village:
pos1:
x: 100
y: 64
z: 100
pos2:
x: 200
y: 80
z: 200
message: "Welcome to the Village!"
displayType: "bossbar"
Vanilla Biomes
world: DESERT: message: "&eEntering the hot desert!" display: "title" sound: - "" commands: - "" - "" particles: type: "" count: 10 offsetX: 0.5 offsetY: 0.5 offsetZ: 0.5 speed: 0.1 trail_particles: type: "" count: 5 offsetX: 0.5 offsetY: 0.3 offsetZ: 0.1
FOREST: message: "&2Entering the lush forest!" display: "title" sound: - "" commands: - "" - "" particles: type: "" count: 10 offsetX: 0.5 offsetY: 0.5 offsetZ: 0.5 speed: 0.1 trail_particles: type: "" count: 5 offsetX: 0.3 offsetY: 0.1 offsetZ: 0.3
world_nether: NETHER_WASTES: message: "&cEntering the fiery Nether Wastes!" display: "title" sound: - "" commands: - "" - "" particles: type: "" count: 10 offsetX: 0.5 offsetY: 0.5 offsetZ: 0.5 speed: 0.1 trail_particles: type: "" count: 5 offsetX: 0.3 offsetY: 0.1 offsetZ: 0.3
SOUL_SAND_VALLEY: message: "&7Entering the eerie Soul Sand Valley!" display: "title" sound: - "" commands: - "" - "" particles: type: "" count: 10 offsetX: 0.5 offsetY: 0.5 offsetZ: 0.5 speed: 0.1 trail_particles: type: "" count: 5 offsetX: 0.3 offsetY: 0.1 offsetZ: 0.3
CRIMSON_FOREST: message: "&4Entering the Crimson Forest!" display: "title" sound: - "" commands: - "" - "" particles: type: "" count: 10 offsetX: 0.5 offsetY: 0.5 offsetZ: 0.5 speed: 0.1 trail_particles: type: "" count: 5 offsetX: 0.3 offsetY: 0.1 offsetZ: 0.3
WARPED_FOREST: message: "&9Entering the Warped Forest!" display: "title" sound: - "" commands: - "" - "" particles: type: "" count: 10 offsetX: 0.5 offsetY: 0.5 offsetZ: 0.5 speed: 0.1 trail_particles: type: "" count: 5 offsetX: 0.3 offsetY: 0.1 offsetZ: 0.3
BASALT_DELTAS: message: "&8Entering the Basalt Deltas!" display: "title" sound: - "" commands: - "" - "" particles: type: "" count: 10 offsetX: 0.5 offsetY: 0.5 offsetZ: 0.5 speed: 0.1 trail_particles: type: "" count: 5 offsetX: 0.3 offsetY: 0.1 offsetZ: 0.3
world_the_end: THE_END: message: "&5Entering The End!" display: "title" sound: - "" commands: - "" - "" particles: type: "" count: 10 offsetX: 0.5 offsetY: 0.5 offsetZ: 0.5 speed: 0.1 END_HIGHLANDS: message: "&dEntering the End Highlands!" display: "title" sound: - "" commands: - "" - "" particles: type: "" count: 10 offsetX: 0.5 offsetY: 0.5 offsetZ: 0.5 speed: 0.1 trail_particles: type: "" count: 5 offsetX: 0.3 offsetY: 0.1 offsetZ: 0.3 END_MIDLANDS: message: "&dEntering the End Midlands!" display: "title" sound: - "" commands: - "" - "" particles: type: "" count: 10 offsetX: 0.5 offsetY: 0.5 offsetZ: 0.5 speed: 0.1 trail_particles: type: "" count: 5 offsetX: 0.3 offsetY: 0.1 offsetZ: 0.3 SMALL_END_ISLANDS: message: "&dEntering the Small End Islands!" display: "title" sound: - "" commands: - "" - "" particles: type: "" count: 10 offsetX: 0.5 offsetY: 0.5 offsetZ: 0.5 speed: 0.1 trail_particles: type: "" count: 5 offsetX: 0.3 offsetY: 0.1 offsetZ: 0.3 END_BARRENS: message: "&dEntering the End Barrens!" display: "title" sound: - "" commands: - "" - "" particles: type: "" count: 10 offsetX: 0.5 offsetY: 0.5 offsetZ: 0.5 speed: 0.1 trail_particles: type: "" count: 5 offsetX: 0.3 offsetY: 0.1 offsetZ: 0.3 ```
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