BiomesTitle

Display text once a player enter Biome/Area

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BiomesTitle

Display message once a player enter Biome/Area <br>

Biome1

<br>

CustomArea

<br> This plugin sadly wont receive any update anymore(ABANDONED)

Other feature<br>

* Display message once a player step into biomes/area/Structure<br> * Display option<br> - title<br> - subtitle<br> - actionbar<br> - bossbar<br> * Create your own Area<br> * Display message in structures<br> * Particles(Spawn a particle once a player step into the biomes/area)<br> * Trails Particle (spawn a trails once a player step into the biomes/area)<br> * Execute command (Executed command for player once a player step into the biomes/area)<br> * Custom sounds (Play sound once a player step into the biomes/area)<br> * RGB support using <rgb></rgb> <br> Permissions <br> ``` /biometitlewand (Use to get Area wand) /biometitlesetarea(Use to set the area) ``` Permissions <br> ``` biomestitle.command.wand biomestitle.command.setarea ``` How to use Area Wand? check Permissions ,Also custom area will appear in Area.yml

Config.yml

```

BiomesTitle Plugin

Having an issue or suggestion? go to my github and create new issue nd label the issue

with bug/request ,if i label it as Trying it means im working for it

https://github.com/NotSabrina/BiomesTitle

disabled-worlds: - example_world - another_world

biomes:

if u use PlaceholderAPI Plugin you can display a image,custom font Ex:

#PLAINS:

message: "&aEntering the sunny plains! %image_placeholder%" <- PlaceholderAPI image

display: "title"

display option

- title (the message will appear as title)

- actionbar (the message will appear as action bar)

- subtitle (the message will appearr as subtitle)

- bossbar (the message will appeear as bossbar permanently)

EXAMPLE_BIOME:

message: "&aEntering the sunny plains!"

display: "title"

sound: "minecraft:entity.player.levelup" <-- Minecraft sound effect

All minecraft sound effect : https://www.digminecraft.com/lists/sound_list_pc.php

Use sudo if you want the player to execute command

you cane use %player% without PlaceholderAPI

commands:

- "give %player% minecraft:diamond 1"

- "say %player% has entered the plains."

particles:

type: "FLAME" <-- Particles spawn once a player step into the biome

all minecraft particles : https://minecraft.wiki/w/Particles_%28Java_Edition%29

count: 10 <-- How many particles appear(you can adjust this if you get lag issue)

offsetX: 0.5 <-- X cordinate

offsetY: 0.5 <-- Y cordinate

offsetZ: 0.5 <-- Z cordinate

speed: 0.1 <-- The speed of particles

trail_particles:

type: "VILLAGER_HAPPY" <-- Particles spawn as a trails that will follow player when in biome/area

count: 5

offsetX: 0.3

offsetY: 0.1

offsetZ: 0.3

you can use <rgb> to make the message rgb example:

message : <rgb> this is rgb text</rgb>

Note:

if u want to display a message once a player step into a Structure u should

go to Area.yml and add it like

#structures:

Village:

pos1:

x: 100

y: 64

z: 100

pos2:

x: 200

y: 80

z: 200

message: "Welcome to the Village!"

displayType: "bossbar"

Vanilla Biomes

world: DESERT: message: "&eEntering the hot desert!" display: "title" sound: - "" commands: - "" - "" particles: type: "" count: 10 offsetX: 0.5 offsetY: 0.5 offsetZ: 0.5 speed: 0.1 trail_particles: type: "" count: 5 offsetX: 0.5 offsetY: 0.3 offsetZ: 0.1

FOREST: message: "&2Entering the lush forest!" display: "title" sound: - "" commands: - "" - "" particles: type: "" count: 10 offsetX: 0.5 offsetY: 0.5 offsetZ: 0.5 speed: 0.1 trail_particles: type: "" count: 5 offsetX: 0.3 offsetY: 0.1 offsetZ: 0.3

world_nether: NETHER_WASTES: message: "&cEntering the fiery Nether Wastes!" display: "title" sound: - "" commands: - "" - "" particles: type: "" count: 10 offsetX: 0.5 offsetY: 0.5 offsetZ: 0.5 speed: 0.1 trail_particles: type: "" count: 5 offsetX: 0.3 offsetY: 0.1 offsetZ: 0.3

SOUL_SAND_VALLEY: message: "&7Entering the eerie Soul Sand Valley!" display: "title" sound: - "" commands: - "" - "" particles: type: "" count: 10 offsetX: 0.5 offsetY: 0.5 offsetZ: 0.5 speed: 0.1 trail_particles: type: "" count: 5 offsetX: 0.3 offsetY: 0.1 offsetZ: 0.3

CRIMSON_FOREST: message: "&4Entering the Crimson Forest!" display: "title" sound: - "" commands: - "" - "" particles: type: "" count: 10 offsetX: 0.5 offsetY: 0.5 offsetZ: 0.5 speed: 0.1 trail_particles: type: "" count: 5 offsetX: 0.3 offsetY: 0.1 offsetZ: 0.3

WARPED_FOREST: message: "&9Entering the Warped Forest!" display: "title" sound: - "" commands: - "" - "" particles: type: "" count: 10 offsetX: 0.5 offsetY: 0.5 offsetZ: 0.5 speed: 0.1 trail_particles: type: "" count: 5 offsetX: 0.3 offsetY: 0.1 offsetZ: 0.3

BASALT_DELTAS: message: "&8Entering the Basalt Deltas!" display: "title" sound: - "" commands: - "" - "" particles: type: "" count: 10 offsetX: 0.5 offsetY: 0.5 offsetZ: 0.5 speed: 0.1 trail_particles: type: "" count: 5 offsetX: 0.3 offsetY: 0.1 offsetZ: 0.3

world_the_end: THE_END: message: "&5Entering The End!" display: "title" sound: - "" commands: - "" - "" particles: type: "" count: 10 offsetX: 0.5 offsetY: 0.5 offsetZ: 0.5 speed: 0.1 END_HIGHLANDS: message: "&dEntering the End Highlands!" display: "title" sound: - "" commands: - "" - "" particles: type: "" count: 10 offsetX: 0.5 offsetY: 0.5 offsetZ: 0.5 speed: 0.1 trail_particles: type: "" count: 5 offsetX: 0.3 offsetY: 0.1 offsetZ: 0.3 END_MIDLANDS: message: "&dEntering the End Midlands!" display: "title" sound: - "" commands: - "" - "" particles: type: "" count: 10 offsetX: 0.5 offsetY: 0.5 offsetZ: 0.5 speed: 0.1 trail_particles: type: "" count: 5 offsetX: 0.3 offsetY: 0.1 offsetZ: 0.3 SMALL_END_ISLANDS: message: "&dEntering the Small End Islands!" display: "title" sound: - "" commands: - "" - "" particles: type: "" count: 10 offsetX: 0.5 offsetY: 0.5 offsetZ: 0.5 speed: 0.1 trail_particles: type: "" count: 5 offsetX: 0.3 offsetY: 0.1 offsetZ: 0.3 END_BARRENS: message: "&dEntering the End Barrens!" display: "title" sound: - "" commands: - "" - "" particles: type: "" count: 10 offsetX: 0.5 offsetY: 0.5 offsetZ: 0.5 speed: 0.1 trail_particles: type: "" count: 5 offsetX: 0.3 offsetY: 0.1 offsetZ: 0.3 ```

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