Bits and Balance

Over 100 small mod ideas packed into one highly configurable mod. New features, balance changes, new gameplay mechanics, etc.

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Bits and Balance

We are looking for an additional artist - feel free to contact me!

Bits and Balance is a mod focused on new features, game-balance, and smoother gameplay. Enemies scale in difficulty as you delve deeper into the world, and players gain new stances like sitting, crawling, and stance toggling. Combat is refined with anti one-shot protection and a reworked snowball. The mod adds numerous quality-of-life features that implement improved double door, ladders, and shields. The mod also adds new potions and several client-side improvements, creating a more polished and balanced Minecraft experience.

This mod will be expanding over time - adding new features within the world, more potions, recipes, and compatibility between other mods.

Features

Spoiler

Feature List

Blocks & World Generation

- Nether Lava Spring Suppression - Full azalea wood set (blocks + items) with recipes/loot tables and tag integration; optionally swaps naturally generated + sapling-grown azalea trees to generate with azalea logs instead of vanilla oak (configurable) - Nether Lava Spring Suppression - Adds the Dog music disc with the C418 - Dog track; it appears with the other music discs in creative menus, shows up in the Bits and Balance creative tab, drops from the vanilla creeper music-disc pool, and can generate in simple dungeons, woodland mansions, and ancient cities - Nether Lava Spring Suppression - Large multi-chunk coal vein generation with two variants (independently toggleable): - Nether Lava Spring Suppression - Overworld coal veins in andesite from Nether Lava Spring Suppression - Nether Lava Spring Suppression - Deep underground coal+tuff veins (tuff + deepslate coal ore with occasional coal block pockets) - Nether Lava Spring Suppression - Mojang-style nether “vein” deposits (noise-driven) with configurable per-chunk rarity; generates from Nether Lava Spring Suppression and can include rare raw gold blocks depending on settings (new chunks only) - Nether Lava Spring Suppression - Mojang-style nether “vein” deposits (noise-driven) with configurable per-chunk rarity; generates from Nether Lava Spring Suppression (new chunks only) - Nether Lava Spring Suppression - Adds a compact decorative `bitsandbalance:raw_quartz_block` crafted from Nether Quartz (analogous to Raw Iron/Gold blocks); generates as small pockets within Nether Quartz veins (configurable / disableable) - Nether Lava Spring Suppression - Adds andesite/diorite/granite/tuff variants for vanilla ores and replaces matching vanilla ore placements during worldgen when they generate against those host stones (includes high-elevation surface ores); also supports Create zinc replacement when Create is installed (configurable) - Nether Lava Spring Suppression - Optional toggle to suppress vanilla random single-source lava springs in Nether terrain generation (new chunks only; off by default)

Client-Side Features

- Usage Ticker - Automatic walking functionality with keybind toggle - Usage Ticker - Biome-tinted foliage/grass items in-hand and in-inventory match the tint they would have when placed - Usage Ticker - Display a title/subtitle when entering a new biome with configurable timing, position/scale, and ignore list - Usage Ticker – Player head icons render before chat messages with configurable sizing and positioning - Usage Ticker - Custom splash texts randomly appear on the title screen with configurable frequency - Usage Ticker - Disable the Elder Guardian jumpscare effect when Mining Fatigue is inflicted, with a separate toggle to keep or silence the normal Mining Fatigue sound - Usage Ticker - Tint leaf litter and leaf pile blocks using biome colors (supports biome tags like `#minecraft:is_overworld`) - Usage Ticker - Plays the long/old level-up sound when reaching level 30 - Usage Ticker - Optional client-side log filtering to suppress specific worldgen-related error spam (for example "setBlock in a far chunk") - Usage Ticker - Smooth night vision transitions instead of vanilla blinking, while infinite-duration Night Vision stays steady at full strength - Usage Ticker - Distance/coordinate display for recovery compass with enhanced UI - Usage Ticker - After taking an in-game screenshot, automatically copy the saved screenshot image to the system clipboard and show a client-only chat message confirming it was copied (configurable) - Usage Ticker - Show your held item in first-person while riding entities - Usage Ticker - When burning from Soul Fire / Soul Campfire, render the on-screen fire overlay and burning-entity flames with the blue soul-fire sprites; lit candles on soul sand or soul soil can also use small blue soul-fire flames with their own client toggle - Usage Ticker - Suppress experimental settings warnings when creating/loading worlds - Usage Ticker - Visual item usage progress for held items only, with mirrored offhand support and configurable positioning

Combat Features

- Source Dependent Invulnerability Frames - Players lose percentage of XP on death instead of most (configurable percentage) - Source Dependent Invulnerability Frames - Anti-one-shot mechanic with cooldown, resistance, and nausea effects (excludes fall damage by default) - Source Dependent Invulnerability Frames - Snowballs deal damage and apply freezing effects with a special Nether entity damage multiplier, without leaving hit mobs stuck with powder-snow movement behavior - Source Dependent Invulnerability Frames - Allow damage within i-frames if the incoming damage type differs (with configurable blacklist)

Enchantments

- Implementation - Treasure enchantment for Elytra that reduces horizontal drag based on altitude; caps max flight speed - Implementation: Rarely found as an enchanted book in End City Treasure loot (~1/100) - Implementation: Data-driven enchantment (`data/bitsandbalance/enchantment/aerodynamic.json`) + elytra flight physics mixin

Potions & Effects

- Withering Potion - Throwable blob crafted from glow ink that splats into Goo Splatter: a bright, waterloggable, face-hugging light source with 4-way placement rotation, ambient glow particles, underwater-friendly projectile travel, and separate toggles for the 2-ink and 4-ink recipes - Withering Potion - Brewable from Glow Berries, with long-duration, splash, lingering, and tipped-arrow variants - Withering Potion - Brewable from Glow Goo; makes entities emit light while active, with long-duration, splash, lingering, and tipped-arrow variants - Withering Potion - Random teleportation within 100-block radius (Recipe: Awkward Potion + Ender Eye) - Withering Potion - Brewable haste effect (Recipe: Speed Potion + Quartz, upgradeable with Redstone/Glowstone) - Withering Potion - Brewable levitation effect (Recipe: Slow Falling Potion + Shulker Shell, upgradeable with Redstone/Glowstone) - Withering Potion - Teleports player to surface (currently no brewing recipe) - Withering Potion - Teleports to latest death location (Recipe: Displacement Potion + Echo Shard) - Withering Potion - Brewable wither effect potion (Recipe: Poison/Harming Potion + Wither Rose, upgradeable with Redstone/Glowstone)

Loot Table Modifications

- Trial Chambers - Add custom potions to various structure chests: - Trial Chambers - Resurfacing, Returning, Haste (regular and strong) - Trial Chambers - Resurfacing, Returning - Trial Chambers - Resurfacing, Returning - Trial Chambers - Returning - Trial Chambers - (various custom potions) - Trial Chambers - (various custom potions)

Mechanics Features

- Villagers Follow Emeralds - Campfires cook entities standing on them - Villagers Follow Emeralds - Highlight and optionally ping on name mentions in chat, plus @mention input highlighting, username tab completion, and live suggestion overlays while typing - Villagers Follow Emeralds - Regeneration effect near lit campfires with configurable range, duration, and amplifier (affects bees too) - Villagers Follow Emeralds - Jump after falling off blocks without jumping first with configurable duration and fall distance - Villagers Follow Emeralds - Explicit crawling stance mechanic with keybind integration - Villagers Follow Emeralds - Crouch+right-click to eject vehicle passengers; ejection is forward-biased and collision-safe with configurable velocity - Villagers Follow Emeralds - Knock on doors with left-click, plays material-appropriate sound - Villagers Follow Emeralds - Prevents accidentally melee-attacking your own tamed pets - Villagers Follow Emeralds - Shift+chat while hovering items to share in chat with hoverable links - Shared items preserve enchantment glint when applicable - Villagers Follow Emeralds - Leashed mobs follow through all teleportation (commands, chorus fruit, ender pearls, portals) with cross-dimension support, safe placement, and configurable limits - Villagers Follow Emeralds - Right-click compass to set custom coordinates with distance and coordinate display - Villagers Follow Emeralds - Allow pistons to push and pull supported block entities such as chests and furnaces while preserving their stored data (configurable) - Villagers Follow Emeralds - Right-click harvest that behaves like breaking with your current tool (enchant/loot-context compatible): - Villagers Follow Emeralds - 3x3 area harvest for mature crops; ignores melon/pumpkin stems/attached stems - Villagers Follow Emeralds - Harvest pumpkins, melons, cocoa, and compatible modded crops - Villagers Follow Emeralds - Quick-harvested drops can briefly home back to the player, with a config toggle to disable the homing behavior - Villagers Follow Emeralds - Hold jump key for continuous jumping within 2-block tall gaps with configurable interval - Villagers Follow Emeralds - Use Respawn Anchors in any dimension, not just the Nether - Villagers Follow Emeralds - Toggle or hold-to-sit with synced third-person visuals (proper seated pose + grounded render offset) - Villagers Follow Emeralds - Tamed wolves move faster to keep up with owner; reliably reapplies speed scaling on NeoForge - Villagers Follow Emeralds - Keybind to switch between standing/sneaking/crawling with full stance integration - Villagers Follow Emeralds - Villagers follow players holding emeralds/emerald blocks with configurable speed and particle effects, and stay focused on the active lure instead of immediately snapping back toward workstation pathing

Mob Modifications

- Iron Golems vs Creepers - Cave spiders have a configurable chance to replace spiders in caves - Iron Golems vs Creepers - Depth-based scaling for hostile mob equipment spawns; chestplates are the most common piece, surface-tier weights favor leather, copper gear is included in the equipment pools, and each tier (surface/mid/deep) can be toggled independently. Surface tier is disabled by default. - Iron Golems vs Creepers - Prevent nitwit villagers from spawning - Iron Golems vs Creepers - Multiple enhancements: - Iron Golems vs Creepers - Phantoms can pick up and carry players with configurable chance and minimum delay - Iron Golems vs Creepers - Stacking slowness effect when hit by phantoms with configurable duration and max level - Iron Golems vs Creepers - Deal double damage when hitting a phantom while being carried - Iron Golems vs Creepers - Allows damaging the carrying phantom while being carried, with optional hit-triggered forced drops - Iron Golems vs Creepers - Optional auto-drop timer and optional Slow Falling on hit-earned carry endings - Iron Golems vs Creepers - Iron Golems target Creepers; Creepers won’t retaliate/ignite when attacked by Iron Golems (prevents explosions)

Recipe Modifications

- 1 vertical slab - Craft maps using paper and black dye (ink sac) instead of compass - 1 vertical slab - Craft repeaters with redstone, sticks, and stone - 1 vertical slab - Craft chests from logs (4 chests per recipe) - 1 vertical slab – Override ALL stair recipes (vanilla, modded, custom) to output 8x stairs plus compact 2x2 stair recipes (3 blocks in corner = 4 stairs) for all stair types - 1 vertical slab - Alternative ender eye crafting using echo shard, wind charge, blaze powder, and ender pearl - 1 vertical slab - Smelt/blast raw iron/gold/copper blocks into their respective metal blocks - 1 vertical slab - Improved recipe using echo shards and compass - 1 vertical slab - Craft steps from 1 vertical slab to output 1 vertical slab; matching placements can merge into a quad-step block for up to 4 quarter-block steps in one space; 1 vertical slab convert back into 1 vertical slab; dyed/tinted variants preserve their color in drops and conversions - 1 vertical slab - The stonecutter accepts 1 vertical slab (including modded wood) for dynamic shortcut recipes: 1 vertical slab -> 1 stair, 2 slabs, 4 pressure plates, or 4 buttons; 1 vertical slab -> 1 stripped variant, 4 planks, 4 stairs, 8 slabs, 16 pressure plates, or 16 buttons. Recipes are generated dynamically at world load. - 1 vertical slab - Use torches as furnace fuel with configurable burn time - 1 vertical slab - Craft vertical steps from 1 vertical slab to output 1 vertical slab; matching placements can merge into a quad vertical-step block for up to 4 quarter-block vertical steps in one space; 1 vertical slab convert back into 1 vertical slab; dyed/tinted variants preserve their color in drops and conversions

Tweaks & Quality of Life

- - Trial Spawners are completely indestructible in survival (immune to mining, explosions, and all other damage sources); creative mode can still break them, and the feature can be disabled via config - - Armor stands spawn with arms and can hold items - - Trial Spawners are completely indestructible in survival (immune to mining, explosions, and all other damage sources); creative mode can still break them, and the feature can be disabled via config - - When you run out of blocks in your selected hotbar slot while building, automatically restock from your inventory; strongly prefers exact matches (custom data / custom names) - - Trial Spawners are completely indestructible in survival (immune to mining, explosions, and all other damage sources); creative mode can still break them, and the feature can be disabled via config - - When a tool breaks in your selected hotbar slot, automatically restock from your inventory; strongly prefers similar enchantments (Fortune/Silk Touch, plus Mending/Unbreaking/Efficiency) - - Trial Spawners are completely indestructible in survival (immune to mining, explosions, and all other damage sources); creative mode can still break them, and the feature can be disabled via config - - Obtain a Bottle o' Cloud by right-clicking a Glass Bottle at cloud height (Y ≥ 192); place it to create Cloud Blocks, and pick those blocks back up again with an empty bottle - - Trial Spawners are completely indestructible in survival (immune to mining, explosions, and all other damage sources); creative mode can still break them, and the feature can be disabled via config - - XP from finishing brushable blocks with configurable min/max values - - Trial Spawners are completely indestructible in survival (immune to mining, explosions, and all other damage sources); creative mode can still break them, and the feature can be disabled via config - - Allows bundling different candle items into the same multi-candle block; each candle keeps its own color visuals and drops back correctly, mixed bundles orient toward the placer, and both regular and soul-fire particles follow the stored bundle orientation (configurable) - - Trial Spawners are completely indestructible in survival (immune to mining, explosions, and all other damage sources); creative mode can still break them, and the feature can be disabled via config - - Rotten flesh (30% chance) and poisonous potatoes (65% chance) can be composted - - Trial Spawners are completely indestructible in survival (immune to mining, explosions, and all other damage sources); creative mode can still break them, and the feature can be disabled via config - - Creepers burn in sunlight like zombies and skeletons - - Trial Spawners are completely indestructible in survival (immune to mining, explosions, and all other damage sources); creative mode can still break them, and the feature can be disabled via config - - Hide pumpkin overlay with Curse of Vanishing on pumpkins - - Trial Spawners are completely indestructible in survival (immune to mining, explosions, and all other damage sources); creative mode can still break them, and the feature can be disabled via config - - Vex despawn with Evoker, Shulker bullets despawn with Shulker - - Trial Spawners are completely indestructible in survival (immune to mining, explosions, and all other damage sources); creative mode can still break them, and the feature can be disabled via config - - Double doors open together with redstone mirroring support, crouch for single door, and chain trapdoors up to 5; same-block pairing is on by default and compatible hand-openable modded trapdoors can join the chain behavior - - Trial Spawners are completely indestructible in survival (immune to mining, explosions, and all other damage sources); creative mode can still break them, and the feature can be disabled via config - - A bundle of slab improvements (configurable): - - Trial Spawners are completely indestructible in survival (immune to mining, explosions, and all other damage sources); creative mode can still break them, and the feature can be disabled via config - - Placing a different slab onto an existing slab forms a mixed slab (instead of a vanilla double slab); each half retains its own block type/textures/sounds and can be mined independently, with per-half mining sounds and piston movement/restoration support - - Trial Spawners are completely indestructible in survival (immune to mining, explosions, and all other damage sources); creative mode can still break them, and the feature can be disabled via config - - Top slabs and double slabs provide a sturdy downward face, allowing lanterns, chains, hanging signs, and other hangable items to be placed beneath them - - Trial Spawners are completely indestructible in survival (immune to mining, explosions, and all other damage sources); creative mode can still break them, and the feature can be disabled via config - - Independently mine each half of a vanilla double slab (or mixed slab) in survival mode; mining speed, crack animation, and particles are locked to the targeted half - - Trial Spawners are completely indestructible in survival (immune to mining, explosions, and all other damage sources); creative mode can still break them, and the feature can be disabled via config - Enderdragon Egg Always - Trial Spawners are completely indestructible in survival (immune to mining, explosions, and all other damage sources); creative mode can still break them, and the feature can be disabled via config - Glowing Glowberries - Trial Spawners are completely indestructible in survival (immune to mining, explosions, and all other damage sources); creative mode can still break them, and the feature can be disabled via config - Improved Climbing - Trial Spawners are completely indestructible in survival (immune to mining, explosions, and all other damage sources); creative mode can still break them, and the feature can be disabled via config - Improved Recovery Compass - Trial Spawners are completely indestructible in survival (immune to mining, explosions, and all other damage sources); creative mode can still break them, and the feature can be disabled via config - Keybind Modifier System - Trial Spawners are completely indestructible in survival (immune to mining, explosions, and all other damage sources); creative mode can still break them, and the feature can be disabled via config - More Mining XP - Trial Spawners are completely indestructible in survival (immune to mining, explosions, and all other damage sources); creative mode can still break them, and the feature can be disabled via config - Responsive Shields - Trial Spawners are completely indestructible in survival (immune to mining, explosions, and all other damage sources); creative mode can still break them, and the feature can be disabled via config - Return to Killer - Trial Spawners are completely indestructible in survival (immune to mining, explosions, and all other damage sources); creative mode can still break them, and the feature can be disabled via config - Sophisticated Scaffolding - Trial Spawners are completely indestructible in survival (immune to mining, explosions, and all other damage sources); creative mode can still break them, and the feature can be disabled via config - Speedy Happy Ghasts - Trial Spawners are completely indestructible in survival (immune to mining, explosions, and all other damage sources); creative mode can still break them, and the feature can be disabled via config - Sugarcane Sand Growth - Trial Spawners are completely indestructible in survival (immune to mining, explosions, and all other damage sources); creative mode can still break them, and the feature can be disabled via config - Tipped Arrows Lingering Clouds - Trial Spawners are completely indestructible in survival (immune to mining, explosions, and all other damage sources); creative mode can still break them, and the feature can be disabled via config - Treasure Enchantment Gold Color - Trial Spawners are completely indestructible in survival (immune to mining, explosions, and all other damage sources); creative mode can still break them, and the feature can be disabled via config - Unbreakable Trial Spawners - Trial Spawners are completely indestructible in survival (immune to mining, explosions, and all other damage sources); creative mode can still break them, and the feature can be disabled via config - Unbreakable Vaults** - Vaults are completely indestructible in survival (immune to mining, explosions, and all other damage sources); creative mode can still break them, and the feature can be disabled via config

Balance Changes

- Nerfed Discounts - Elytras lose extra durability when flying at high speeds (on top of vanilla durability loss) - Nerfed Discounts - Ender Dragon drops full XP every time it's killed, not just the first time - Nerfed Discounts - Allow eating food at full hunger (toggleable) - Nerfed Discounts - Increase the XP cost per point of durability repaired by Mending (configurable multiplier) - Nerfed Discounts - Remove zombie curing discounts (optional) and cap maximum villager trade discounts

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Note: This list may not be 100% complete - there might be a feature or two that slipped through the cracks…if someone wants to help me make a Wiki and such, please let me know!

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