Brutal Legends Health System

Remake game mechanic of Minecraft SMP, Brutal Legends.

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Brutal Legends Health System

Health System

> [!CAUTION] > Tested only on Paper 1.20.1, I don't know if it can use higher version or not.

> [!NOTE] > Concept this plugin is same as Life Steal but have some modified like use totem as hearth and make totem even harder.

> [!NOTE] > If the update takes a long time, please excuse me because this is my first plugin that I made via only handphone.

Features

- Health reduce when death - Disable Totem function - Disable Evoker drop and make custom drop for Evoker - Make totem as Hearth - Limit totem use as hearth - Force Health(For Support AuraSkill but not implemented yet)

What Mechanic is Change?

Death Panisment:

- When player death, will reduce max health of player to 1.

Totem of Undying:

- You can't use totem as normally minecraft because the function is use as heart but you can disbale/enable it on configuration.

Totem Limitation Usage:

- You can't use totem more than 3 times, When server restart or plugin restart, the limit will reset. You can change maximum limitation in configuration but if you want disable it, make the value to 0.

Evoker Drops:

- Evoker will drop more rare or just disable it on config.

Force Health:

- Use custom data health, not vanilla attributes beacuse if you use AuraSkill and some skill add more health, make the Death Panisment not work. - This is not implemented yet but i will added in future.

Commands

> [!NOTE] > you wonder why there is only 1 command? because im tired.

Plugin:

`/hsreload` > Reload file configuration

Vanilla:

`/attributes @s minecraft:GENERIC_MAX_HEALTH base set <value>` > For set health of player. (Minecraft Wiki)

`/pardon <player>` > Unban player.

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