ChunkAnchor
Keep chunks loaded when players are online - perfect for farms and redstone contraptions
ChunkAnchor
ChunkAnchor
Keep your automated farms and redstone contraptions running! ChunkAnchor force-loads chunks, ensuring your builds continue working even when you're far away.
Features
- Persistent Storage - Create named anchors with `/chunkanchor add <name>` - Persistent Storage - Each player manages their own anchors - Persistent Storage - Default loads 7x7 chunks (49 chunks) per anchor - Persistent Storage - See exactly which chunks are loaded with `/chunkanchor show <name>` - Persistent Storage - Choose between ALWAYS (24/7) or PLAYER_ONLINE loading per anchor - Persistent Storage - Temporarily disable anchors without deleting them - Persistent Storage - Anchors survive server restarts
Commands
| Command | Description | |---------|-------------| | `/chunkanchor add <name>` | Create anchor at your location | | `/chunkanchor remove <name>` | Remove an anchor | | `/chunkanchor list` | List all your anchors with status | | `/chunkanchor show <name>` | Visualize anchor boundaries | | `/chunkanchor mode <name> <mode>` | Set load mode (DEFAULT/ALWAYS/PLAYER_ONLINE) | | `/chunkanchor enable <name>` | Enable a disabled anchor | | `/chunkanchor disable <name>` | Disable an anchor |
Alias: `/ca`
Load Modes
| Mode | Description | |------|-------------| | `DEFAULT` | Uses server's default from config | | `ALWAYS` | Chunks stay loaded 24/7, even with no players online | | `PLAYER_ONLINE` | Chunks only load when at least one player is online |
Configuration
```yaml
Maximum anchors per player
default-limit: 3
Chunk radius (3 = 7x7 chunks)
chunk-radius: 3
Visualization duration in seconds
show-duration: 30
Default load mode (ALWAYS or PLAYER_ONLINE)
default-load-mode: PLAYER_ONLINE ```
Permission
- `chunkanchor.use` - Access to all commands (default: op)
Requirements
- Paper 1.21.4+ - Java 21+