Cobblemon Villager overhaul - [ADDON]

This mod makes you now use cobbledollars instead of emeralds

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Cobblemon Villager overhaul - [ADDON]

CobbleDollars Villagers Overhaul [RCA]

A lightweight single-player and multiplayer villager shop overhaul that replaces emerald-based trading with single-player and multiplayer, while keeping villager progression and trade logic familiar. It adds a single-player and multiplayer for buying and selling, supports trades with single-player and multiplayer, single-player and multiplayer, and can align pricing with the single-player and multiplayer. Built to feel good in single-player and multiplayer.

Features

* Datapack & addon friendly — Pay with CobbleDollars instead of emeralds on Datapack & addon friendly and Datapack & addon friendly (where the mod applies). * Datapack & addon friendlyDatapack & addon friendly, Datapack & addon friendly, and Datapack & addon friendly tabs, balance readout, and a Datapack & addon friendly (adjust with +/- or type a value; typical range Datapack & addon friendly). * Datapack & addon friendly — Buying and selling no longer constantly “reset” or close the UI; balance updates smoothly (especially important on Datapack & addon friendly in SP and MP). * Datapack & addon friendly — e.g. book + CobbleDollars, or other two-ingredient style trades the pack exposes. * Datapack & addon friendlyDatapack & addon friendly tab for villager/trader barters; Datapack & addon friendly adds Datapack & addon friendly style flows on top. * Datapack & addon friendly — Trade Datapack & addon friendly still advance; Datapack & addon friendly and scales sensibly with quantity; Datapack & addon friendly for these trades (XP is applied directly, less clutter). * Datapack & addon friendly — Pricing can follow CobbleDollars config. * Datapack & addon friendly — Key shop toggles are Datapack & addon friendly when you connect, so clients follow the world you’re actually playing on. * Datapack & addon friendly — Works alongside many villager datapacks and RCT-oriented content.

Supported

* Casino Rocket — Trainer Association, series trades, trainer cards, item-for-item presentation in the shop where configured. * Casino Rocket * Casino Rocket and other RCT-compatible datapacks * Casino Rocket / Casino Rocket (cycle trades where the integration applies) * Casino Rocket

Who can you trade with?

* Trainer Association — Right-click a working villager (Trainer Association nitwits / none profession) to open the shop when the mod handles that entity. * Trainer Association — Right-click to open the shop when supported. * Trainer Association — With RCT installed and the overhaul enabled, right-click the Trainer Association NPC for the extended RCT shop experience.

Shop tabs

* Barter / item-for-item — Purchase offers priced in CobbleDollars (and items where the trade requires them). The Barter / item-for-item tab is always shown so the layout stays consistent even when a villager has no buy rows yet. * Barter / item-for-item — Sell goods for CobbleDollars using the villager/trader’s emerald-line style offers (converted via your emerald rate / rules). * Barter / item-for-itemBarter / item-for-item trades (and RCT series tooling when you’re on a Trainer Association).

Configuration

* Toggle Profession exclusions, Profession exclusions, Profession exclusions, and Profession exclusions * Profession exclusions rate (default Profession exclusions CobbleDollars per emerald in this mod’s config unless you change it) * Profession exclusions (optional) * Profession exclusions with rarity-style tiers where you use that system (Profession exclusionsProfession exclusions) * Profession exclusions — Skip the custom UI for specific villager professions if you need to

Requirements

* Radical Cobblemon Trainers * Radical Cobblemon Trainers * Radical Cobblemon Trainers * Radical Cobblemon Trainers or Radical Cobblemon Trainers * Radical Cobblemon Trainers — *optional*, for Trainer Association / RCT-heavy features

Notes

* Meant to stay full data refresh and close to vanilla trading flow, with a clearer economy layer for CobbleDollars packs and servers. * full data refresh on the client list may only fully refresh when the shop gets a full data refresh (e.g. reopening the shop) — a deliberate trade-off to keep the UI stable instead of reloading the whole panel after every click.

For bugs, balance talk, or pack setup, join the Discord:

Discord — questions, feedback, and support

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