Cobblemon XP Overhaul
A clean and configurable XP system for Cobblemon, covering captures, battles, and player progression.
Cobblemon XP Overhaul
<h1>🟢 Cobblemon XP Overhaul</h1>
<p>
Cobblemon XP Overhaul is a unified progression system for Cobblemon that handles both <strong>player XP</strong> and <strong>Pokémon XP</strong> in a clean, configurable, and multiplayer-friendly way.
</p>
<p>
It brings captures, battles, and progression scaling into one consistent system, avoiding the need for multiple overlapping XP mods.
</p>
<h2>Features</h2>
<ul>
<li>Player XP rewards from <strong>captures</strong> and <strong>battles</strong></li>
<li>Pokémon XP rewards from <strong>captures</strong>, <strong>wild battles</strong>, and <strong>trainer battles</strong></li>
<li>Independent scaling for <strong>player</strong> and <strong>Pokémon</strong> progression</li>
<li>Configurable reward values, multipliers, and pacing</li>
<li>Optional daily XP caps</li>
<li>Level-based reward options</li>
<li><strong>Exp Share</strong>, <strong>Exp All</strong>, and <strong>Lucky Egg</strong> support</li>
<li>Optional EV rewards</li>
<li>Action bar feedback for XP gains</li>
<li>Multilingual support</li>
<li>Designed for both <strong>singleplayer</strong> and <strong>multiplayer</strong> servers</li>
</ul>
<h2>XP Flask</h2>
<p>
The mod also introduces the <strong>XP Flask</strong>, a dedicated Cobblemon XP item designed to store and reuse progression in a controlled way.
</p>
<p>
The XP Flask only stores XP generated by this mod from <strong>Cobblemon captures and battle rewards</strong>. It does <strong>not</strong> collect vanilla Minecraft XP from mobs, furnaces, mining, bottles o’ enchanting, or XP farms.
</p>
<ul>
<li>Stores redirected <strong>Cobblemon-related player XP</strong></li>
<li>Can be used on a Pokémon to grant <strong>up to 1 level per use</strong></li>
<li>Uses safe conversion from stored XP into Pokémon XP</li>
<li>Supports optional <strong>Accessories</strong> integration with a dedicated slot</li>
<li>Fully configurable behavior</li>
</ul>
<h2>System Design</h2>
<p>
Cobblemon XP Overhaul is built around one core idea:
</p>
<p>
<strong><em>One system. Full control.</em></strong>
</p>
<p>
Instead of splitting progression across multiple mods, everything is handled in a unified and scalable way, making balancing easier for custom packs, servers, and long-term progression setups.
</p>
<h2>Configuration</h2>
<p>
The mod is designed to be fully customizable:
</p>
<ul>
<li>Adjust player XP rewards</li>
<li>Adjust Pokémon XP rewards</li>
<li>Configure multipliers and scaling</li>
<li>Enable or disable specific mechanics</li>
<li>Control progression pacing</li>
<li>Customize XP Flask behavior</li>
</ul>
<h2>Feedback</h2>
<p>
Feedback, suggestions, and bug reports are welcome.
</p>
<p>
Discord: <a href="https://discord.gg/kb8NSTF45n" target="_blank" rel="nofollow">https://discord.gg/kb8NSTF45n</a><br>
Patreon: <a href="https://www.patreon.com/c/OurStoryCollection" target="_blank" rel="nofollow">https://www.patreon.com/c/OurStoryCollection</a>
</p>