Cobble Q.O.L.

Server-focused balance/QoL mod for Cobblemon that adds configurable progression limits

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Cobble Q.O.L.

CobbleQOL

(Cobblemon 1.7.1 • Fabric // NeoForge 1.21.1)

*jumped to make an IV candy limiter for someone before confirmation+payment, decided to just give it out for free and add on to it!*

- Server-friendly quality-of-life tweaks for Cobblemon. Everything is configurable and reloadable.

Features

- Command — Default 25 level-ups. Prevents overleveling abuse. - Command — IV candies, Hyper Training, mints, mochi/feathers/stat boosts all draw from one per-Pokémon pool (default 30). Blocks further enhancement when exhausted. - Command — Above configured IV thresholds (default 21/26), enhancements can fail using success multipliers (e.g., 50%/25%). Items are still consumed; failures send a configurable message. - Command — Prevents rapid move swapping (default 5s). Notifies players in chat. - Command — Missing keys are filled on load; obsolete keys trimmed. Supports `&`/hex color codes. - Command — `/cobbleqol reload` reloads config/messages at runtime.

Config

- `enhancements.maxRareCandiesPerPokemon` — Rare Candy limit per Pokémon. - `enhancements.enableEnhancementBudget` — Toggle shared budget. - `enhancements.maxEnhancementBudget` — Total budget count per Pokémon. - `failure.enable/start/heavyStart/multiplier/heavyMultiplier` — Success chances when IV + gain reaches thresholds. - `movechanges.enableCooldown/cooldownSeconds` — Move change cooldown toggle and duration.

Messages

Placeholders: `{player}`, `{pokemon}`, `{item}`, `{budgetUsed}`, `{budget}`, `{max}`, `{count}`, `{cooldown}`. Supports `&` and hex codes.

To Do

- Add more features - Further optimize if possible - Change enhancements lingo to something else eventually

ADS