CrossArms

Expand your crossbow weaponary! Adds new enchantments for crossbows

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CrossArms

CrossArms

CrossArms is a datapack that expands the crossbow into a full weapon platform. It adds new enchantments, reworks Multishot, introduces advanced projectile mechanics, and allows crossbows to function as automatic weapons, shotguns, high-velocity rifles, and explosive launchers.

Some enchantments are intentionally incompatible to prevent extreme stacking and to preserve distinct weapon roles.

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New Enchantments

Capacity (I–IV)

Allows a crossbow to store multiple arrows per charge, turning it into a multi-round weapon.

- Increases maximum loaded arrows to 4 / 8 / 12 / 16 - Removes the need to reload after every shot - Works only with regular arrows; other projectiles charge normally - Increases crossbow charge time - Incompatible with: Multishot, Acceleration, Bombard, Frenzy

Acceleration (I–V)

Greatly increases projectile speed, effectively turning the crossbow into a high-velocity weapon.

- Increases projectile speed by 2× / 3× / 4× / 5× / 6× - Faster projectiles fly farther and deal more damage - Incompatible with: Quick Charge, Capacity, Bombard, Frenzy

Zero Drop

Disables projectile gravity while sufficient velocity is maintained.

- Greatly improves vertical accuracy - Disables critical hits - Incompatible with: Piercing, Bombard, Multishot

Ricochet (I–IV)

Allows arrows to bounce off blocks.

- Each level grants +1 additional bounce - Bounces will not occur if projectile speed is too low - Each bounce reduces arrow speed - Incompatible with: Piercing, Bombard, Deflector

Deflector

Turns arrows into projectile reflectors.

- Fired arrows can reflect other projectiles - Reflected projectiles copy the Deflector arrow’s speed and direction - Cannot reflect other Deflector arrows - Compatible with Acceleration - Incompatible with: Piercing, Quick Charge, Ricochet, Bombard, Frenzy

Recycling (I–III)

Allows partial recovery of ammunition after hitting a target.

- 25% / 50% / 75% chance to return the arrow to the shooter - Works only with regular arrows - Incompatible with: Multishot

Bombard

Converts the crossbow into a true explosive weapon.

- Direct hits cause immediate explosions - Explosions destroy blocks similarly to TNT - Hitting a block spawns ignited TNT that explodes after 1 second - Each shot consumes Incompatible with: - Increases crossbow charge time - Incompatible with: Multishot, Piercing, Capacity, Acceleration, Zero Drop, Ricochet, Deflector, Frenzy

Frenzy

Turns the crossbow into a minigun-like weapon.

- Automatically feeds normal arrows from the inventory - Introduces a heat mechanic - Auto-loading stops when the crossbow reaches 1 durability - Once at 1 durability, the crossbow cannot be manually loaded - Designed for sustained fire by holding right-click - Incompatible with: Multishot, Piercing, Quick Charge, Capacity, Acceleration, Deflector, Bombard

Heat: Heat is applied to the player, not the weapon, and persists even if the weapon is dropped. - Shooting with Frenzy increases heat - Heat gradually decreases over time - Higher heat increases Frenzy damage - At minimal heat, Frenzy damage is reduced

Heat thresholds: - Level 3 (red): Player begins taking fire damage (can be prevented with Fire Resistance) - Level 5 (black): Continuing to fire will break the crossbow (down to 2 durability, allowing one final shot before becoming unusable until repaired)

Level 3 and Level 5 transitions are signaled on shot, allowing time to stop firing.

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Changed

Multishot

Reworked to further embrace its shotgun role.

- Now has 3 levels instead of 1 - Each level adds 2 additional projectiles (7 at level III) - Horizontal spread increases with each level - At level I, the spread is lower than in vanilla - Added Incompatible with: to fired arrows - Incompatible with: Capacity, Recycling, Bombard, Zero Drop, Frenzy

Neighboring Bonus: When multiple Multishot projectiles are close to each other, they increase each other’s damage. This significantly boosts short-range effectiveness. Only one arrow can register a true hit, while others may bounce off, penetrate, or be removed. Effective range is roughly 3 blocks and may vary due to natural spread.

Piercing

Now arrows shot with the enchantment leave a particle trail.

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Crossbow Skins

CrossArms also adds cosmetic crossbow skins.

- Applied via the "Locked and Loaded" - Purely cosmetic — no gameplay advantages - Default appearance can be restored with a stick - Includes 11 material variants (Copper, Iron, Gold, Diamond, Netherite etc.) - Unlock the "Locked and Loaded" advancement by collecting all skins

Crafting a crossbow skin

All of crossbow skins with their materials

⚠ If installed as a datapack, CrossArms must also be installed as a resource pack to display skins correctly.

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