Cursed Shader
Using incorrect math for some weird results
Cursed Shader
A cursed shader using swapped math for some interesting results: - = * + = / and vice versa
This is a shader only intended for cursed and fun purposes, so I don't reccomend using it as a general resource pack.
What does it do?
Because of the way that it inverts math, it comes out with some rather peculiar results: - Beacons are double - Blocks that use some form of transparency are invisible - End portals are pink and rendered completely differently - Mobs are greatly affected by light direction - Blocks are black - Clouds are gone - Shadows render using blocks(How, I don't know) - Player is invisible - Armour is invisible - UI is invisible - The panorama screen is very broken and often shows the dirt background
WARNING: You can't see UI, so only enable it when in game and take it out the RP folder after, if you don't have good button memory
As this isn't a main project, it won't be updated as much in the future, and bvecause the system has changed, I might not port it to newer versions due to compatibility issues because of limited features with core shaders