Danger Log

Best Combat System for SMP's to use to prevent logging out mid fight! We use advanced methods that really help owners and other players to have a fun experience in server fights.

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Danger Log

⚔️ Danger Log

> Combat logging protection for Minecraft Paper 1.21+ servers

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📖 Overview

Danger Log is a powerful combat logging protection plugin that prevents players from escaping PvP situations by disconnecting. When a player logs out during combat, a zombie NPC spawns in their place — if the zombie dies, so does the player!

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✨ Features

🎯 Combat Timer System

- Players within a configurable radius receive a combat timer in their action bar - Timer displays as `20/20` and stays at max while enemies are nearby - Timer counts down when players leave combat range - Logging out with an active timer = combat logging

🧟 Combat Log Protection

| Mode | Description | |------|-------------| | INSTANT | Spawns a zombie NPC with the player's name. If killed, drops all loot. | | INSTANT | Immediately kills the player upon combat logging. |

🤝 Ally System

- Team up with friends to avoid triggering each other's combat timers - Clickable invite system with expiration - Configurable max allies per player

💾 Persistence

- Zombies survive server restarts - Player inventories are safely stored - All data saved to files

🚫 Combat Restrictions

- Disable/Cooldown Firework Rockets (Riptide) while in combat — no flying away! - Disable/Cooldown Firework Rockets while in combat — stay and fight! - Disable/Cooldown Firework Rockets — configurable cooldown or full disable - Disable/Cooldown Firework Rockets — prevent elytra boosting

🎮 Smart Detection

- Only affects Survival mode players - Creative, Spectator, and Adventure players are ignored - Bypass permission available for staff

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📋 Commands

🔧 Admin Commands

*Requires `dangerlog.admin` permission (default: OP)*

| Command | Description | |:--------|:------------| | `/dangerlog on` | Enable the plugin | | `/dangerlog off` | Disable the plugin | | `/dangerlog reload` | Reload configuration |

👥 Ally Commands

*Available to all players*

| Command | Description | |:--------|:------------| | `/ally invite <player>` | Send an ally request | | `/ally accept [player]` | Accept a pending invite | | `/ally remove <player>` | Remove an ally | | `/ally list` | View your allies |

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🔑 Permissions

| Permission | Description | Default | |:-----------|:------------|:--------| | `dangerlog.admin` | Access admin commands | false | | `dangerlog.bypass` | Bypass combat log system | false |

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⚙️ Configuration

```yaml

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DANGER LOG CONFIGURATION

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Combat detection radius (in blocks)

radius: 50

Combat timer duration (seconds)

timer-duration: 45

------ DEATH TYPE ------

ZOMBIE = Spawns NPC zombie

INSTANT = Kills player immediately

death-type: ZOMBIE

------ ZOMBIE SETTINGS ------

How long before zombie auto-expires (-1 or 0 = never)

Minimum: 10 seconds

zombie-log-timer-max: -1

------ ALLY SYSTEM ------

Enable/disable allies

allow-allies: true

Max allies per player (-1 or 0 = unlimited)

max-allies: 6

Ally invite duration (seconds)

invite-duration: 120

------ COMBAT RESTRICTIONS ------

Disable tridents (Riptide) while in combat

disable-tridents: true

Trident cooldown in combat (seconds, 0 = no cooldown)

Only applies if disable-tridents is false

trident-cooldown: 10

Disable elytras while in combat

disable-elytras: true

Disable ender pearls while in combat

disable-pearls: false

Disable firework rockets while in combat

disable-fireworks: false

Pearl cooldown in combat (seconds, 0 = no cooldown)

pearl-cooldown: 10

Firework cooldown in combat (seconds, 0 = no cooldown)

firework-cooldown: 10

------ GENERAL ------

Plugin enabled state

enabled: true ```

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🎬 How It Works

``` 1️⃣ Two players enter combat range (30 blocks) ↓ 2️⃣ Both see combat timer: [20/20] ↓ 3️⃣ Timer stays at max while in range ↓ 4️⃣ Player leaves range → timer counts down ↓ 5️⃣ Player logs out with active timer ↓ ┌─────────────────────────────────────┐ │ ⚠️ COMBAT LOG DETECTED! │ │ Zombie spawns at logout location │ │ Chat: "Player has logged out in │ │ combat." │ └─────────────────────────────────────┘ ↓ 6️⃣ If zombie is killed → loot drops ↓ 7️⃣ Player rejoins → DEATH SCREEN ```

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🧟 Zombie NPC Details

| Property | Value | |:---------|:------| | Despawns | Player's name (bold red) | | Despawns | Disabled | | Despawns | No | | Despawns | Same as player at logout | | Despawns | Player's full inventory | | Despawns | Never (unless configured) |

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📁 Data Files

| File | Purpose | |:-----|:--------| | `config.yml` | Plugin configuration | | `allies.yml` | Stored ally relationships | | `zombies.yml` | Active combat log zombies |

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💡 Tips

- Pearl cooldown: Set `zombie-log-timer-max` to `-1` so zombies stay forever - Pearl cooldown: Use `INSTANT` death-type for immediate punishment - Pearl cooldown: Enable allies with a reasonable `max-allies` limit - Pearl cooldown: Give `dangerlog.bypass` permission to moderators - Pearl cooldown: Keep tridents and elytras disabled to prevent flying away - Pearl cooldown: Set `pearl-cooldown` to 10+ seconds to limit pearl spam

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📞 Support

Having issues? Contact the developer!

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Made with ❤️ by CrystalPT

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