Dynamic Surroundings
Alters the fabric of Minecraft experience by weaving a tapestry of sound and visual effects
Dynamic Surroundings
Features
* Enhanced Sound Processing - sounds playing in 3d space will have a reverb effect based on the surrounding materials.
* Individual Sound Control - Set key bind and activate in-game. Use this feature to block, cull, and control the volume at which sounds play. And as a bonus you can play the sound to hear it.
* Biome sounds - Various atmospheric sounds that play based on biomes in the area. Seamless blending of sounds as the player moves throughout the world. (This does not replace the Minecraft feature of a singular biome background sound. Currently, the various biomes in the Nether use this capability, and Dynamic Surroundings does not have sound configurations for that dimension.)
* Hot block effects such as flame jets over lava, and steam where water hits a hot block. Hot blocks are things like Lava and Magma.
* Replace Minecraft's thunder sound with improved versions.
* Various "DS" client side commands for dumping configuration information. (These are currently used by me while developing. I do plan on documenting at some point for general use.)
* Custom debug HUD that can be accessed by key bind. Moves the Dynamic Surroundings clutter out of the traditional F3 display.
Optional Dependencies
* Mod Menu * Missing footsteps? Check out Presence Footsteps
Videos