Class SpeedTime
java.lang.Object
com.binaris.wizardry.api.content.spell.Spell
com.binaris.wizardry.content.spell.sorcery.SpeedTime
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final SpellProperty<Integer>static final SpellProperty<Float>Fields inherited from class com.binaris.wizardry.api.content.spell.Spell
pitch, pitchVariation, volume -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionbooleancast(PlayerCastContext ctx) booleanprotected voidplaySound(net.minecraft.world.level.Level world, double x, double y, double z, int ticksInUse, int duration) Plays this spell's sounds at the given position in the given world.protected voidplaySound(net.minecraft.world.level.Level world, net.minecraft.world.entity.LivingEntity entity, int castTicks, int duration) Plays this spell's sound at the given entity in the given world.protected @NotNull SpellPropertiesbooleanWhether this spell requires a packet to be sent when it is cast.Methods inherited from class com.binaris.wizardry.api.content.spell.Spell
assignProperties, canCastByEntity, canCastByLocation, cast, cast, endCast, getAction, getCharge, getCooldown, getCost, getDesc, getDescriptionFormatted, getDescriptionId, getElement, getIcon, getLocation, getLoopSounds, getOrCreateDescriptionId, getOrCreateLocation, getPitch, getPitchVariation, getProperties, getTier, getType, getVolume, hasEnded, is, is, is, isEmpty, isEnabled, onCharge, playSound, playSoundLoop, playSoundLoop, property, setProperties, soundValues, toString
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Field Details
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TIME_INCREMENT
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EXTRA_TICKS
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Constructor Details
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SpeedTime
public SpeedTime()
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Method Details
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cast
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playSound
protected void playSound(net.minecraft.world.level.Level world, net.minecraft.world.entity.LivingEntity entity, int castTicks, int duration) Description copied from class:SpellPlays this spell's sound at the given entity in the given world. This callsSpell.playSound(Level, double, double, double, int, int), passing in the given entity's position as the xyz coordinates. Also checks if the given entity is silent, and if so, does not play the sound.
You should override this is you're trying to implement a custom sound loop, checkFrostRaySpellas an example.- Overrides:
playSoundin classSpell- Parameters:
world- The world to play the sound in.entity- The entity to play the sound at, provided it is not silent.castTicks- The number of ticks this spell has already been cast for, passed in from thecast(...)methods. Not used in the base method, but included for use by subclasses overriding this method.duration- The number of ticks this spell will be cast for, passed in from thecast(...)methods. Not used in the base method, but included for use by subclasses overriding this method.
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playSound
protected void playSound(net.minecraft.world.level.Level world, double x, double y, double z, int ticksInUse, int duration) Description copied from class:SpellPlays this spell's sounds at the given position in the given world. This is not called automatically; subclasses should call it at the appropriate point(s) in the cast methods. Extend this method entirely if you want to add extra sounds or change the sound behaviour. -
requiresPacket
public boolean requiresPacket()Description copied from class:SpellWhether this spell requires a packet to be sent when it is cast. Returns true by default, but can be overridden to return false if the spell's cast() method does not use any code that must be executed client-side (i.e. particle spawning). This is not checked for continuous spells, because they never need to send packets.If in doubt, leave this method as is; it is purely an optimisation.
- Overrides:
requiresPacketin classSpell- Returns:
- true if the spell code should be run on the server and all clients in the dimension, false if the spell code should only be run on the server and the client of the player casting it.
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isInstantCast
public boolean isInstantCast()- Overrides:
isInstantCastin classSpell
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properties
- Specified by:
propertiesin classSpell
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