Class PocketWorkbench
java.lang.Object
com.binaris.wizardry.api.content.spell.Spell
com.binaris.wizardry.content.spell.sorcery.PocketWorkbench
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Field Summary
Fields inherited from class com.binaris.wizardry.api.content.spell.Spell
pitch, pitchVariation, volume -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionbooleancast(PlayerCastContext ctx) protected @NotNull SpellPropertiesbooleanWhether this spell requires a packet to be sent when it is cast.Methods inherited from class com.binaris.wizardry.api.content.spell.Spell
assignProperties, canCastByEntity, canCastByLocation, cast, cast, endCast, getAction, getCharge, getCooldown, getCost, getDesc, getDescriptionFormatted, getDescriptionId, getElement, getIcon, getLocation, getLoopSounds, getOrCreateDescriptionId, getOrCreateLocation, getPitch, getPitchVariation, getProperties, getTier, getType, getVolume, hasEnded, is, is, is, isEmpty, isEnabled, isInstantCast, onCharge, playSound, playSound, playSound, playSoundLoop, playSoundLoop, property, setProperties, soundValues, toString
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Constructor Details
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PocketWorkbench
public PocketWorkbench()
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Method Details
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cast
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requiresPacket
public boolean requiresPacket()Description copied from class:SpellWhether this spell requires a packet to be sent when it is cast. Returns true by default, but can be overridden to return false if the spell's cast() method does not use any code that must be executed client-side (i.e. particle spawning). This is not checked for continuous spells, because they never need to send packets.If in doubt, leave this method as is; it is purely an optimisation.
- Overrides:
requiresPacketin classSpell- Returns:
- true if the spell code should be run on the server and all clients in the dimension, false if the spell code should only be run on the server and the client of the player casting it.
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properties
- Specified by:
propertiesin classSpell
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