Class NoneSpell

java.lang.Object
com.binaris.wizardry.api.content.spell.Spell
com.binaris.wizardry.api.content.spell.NoneSpell

public final class NoneSpell extends Spell
This is an empty spell used for whenever a non-null empty spell is needed; it's great for using as a template when making your own spell.
  • Constructor Details

    • NoneSpell

      public NoneSpell()
  • Method Details

    • cast

      public boolean cast(PlayerCastContext ctx)
      Specified by:
      cast in class Spell
    • requiresPacket

      public boolean requiresPacket()
      Description copied from class: Spell
      Whether this spell requires a packet to be sent when it is cast. Returns true by default, but can be overridden to return false if the spell's cast() method does not use any code that must be executed client-side (i.e. particle spawning). This is not checked for continuous spells, because they never need to send packets.

      If in doubt, leave this method as is; it is purely an optimisation.

      Overrides:
      requiresPacket in class Spell
      Returns:
      true if the spell code should be run on the server and all clients in the dimension, false if the spell code should only be run on the server and the client of the player casting it.
    • properties

      @NotNull protected @NotNull SpellProperties properties()
      Specified by:
      properties in class Spell