These settings apply to ALL item types. Keep in mind that if fields are not required, you do NOT need to write them into your json.
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| type | ResourceLocation | Item Type, each come with new different settings. Listed below on this page. | false | palladium:default |
| max_stack_size | Integer | Max stack size for an itemstack. Range: 1-64 | false | 64 |
| max_damage | Integer | Max damage for an item. Must be greater then or equal 0. | false | 0 |
| creative_mode_tab | ResourceLocation | ID of the creative mode tab the item is supposed to appear in. Fore more precise placements, check the "Custom Items" page on the wiki. Possible values: [ad_astra:main, advancednetherite:tab, alexscaves:abyssal_chasm, alexscaves:candy_cavity, alexscaves:forlorn_hollows, alexscaves:magnetic_caves, alexscaves:primordial_caves, alexscaves:toxic_caves, alexscaves_torpedoes:stuff_n_torpedoes_tab, another_furniture:another_furniture, aquamirae:aquamirae, artifacts:main, automobility:automobility, automobility:automobility_prefabs, biomancy:example, boss_blades:boss_blades, cataclysm:cataclysm_block, cataclysm:cataclysm_item, cgs:mod_items, chipped:main, create:base, create:palettes, create_aquatic_ambitions:base, create_enchantment_industry:base, create_mechanical_spawner:main, create_new_age:create_new_age_tab, create_power_loader:main, create_sa:create_stuff_additions_tab, create_things_and_misc:tab, create_wizardry:create_wizardry_tab, createaddition:main, createdieselgenerators:cdg_creative_tab, createmechanicalcompanion:createmechanicalcompaniontab, decorative_blocks:general, easy_villagers:easy_villagers, endrem:endrem_tab, fantasy_armor:fa_tab, friendsandfoes:main_tab, galosphere:galosphere, handcrafted:main, healingflasks:healing_flasks_tab, ice_and_fire_spellbooks:ice_and_fire_spellbooks, iceandfire:blocks, iceandfire:items, immersive_aircraft:immersive_aircraft, immersive_armors:immersive_armors, immersive_melodies:immersive_melodies, immersive_paintings:immersive_paintings, infinity:infinity, infinitybuttons:infinitybuttons, interiors:main, ironchest:ironchest, irons_spellbooks:spellbook_equipment, irons_spellbooks:spellbook_materials, irons_spellbooks:spellbook_scrolls, minecraft:building_blocks, minecraft:colored_blocks, minecraft:combat, minecraft:food_and_drinks, minecraft:functional_blocks, minecraft:hotbar, minecraft:ingredients, minecraft:inventory, minecraft:natural_blocks, minecraft:op_blocks, minecraft:redstone_blocks, minecraft:search, minecraft:spawn_eggs, minecraft:tools_and_utilities, mobs_of_mythology:mobs_of_mythology_tab, mowzies_cataclysm:mowzies_cataclysm, mowziesmobs:mowziesmobs_tab, mutantmonsters:main, naturalist:item_group, netherexp:netherexp, netherexp:netherexp_compat, onlyhammersandexcavators:only_hammers_and_excavators, palladium:palladium_mods, palladium:technology, refurbished_furniture:creative_tab, relics:relics, simplyswords:simplyswords, spartanfire:spartanfire, spartanshields:tab, spartanweaponry:arrows_bolts, spartanweaponry:basic, spartanweaponry:modded, stalwart_dungeons:stalwart_dungeons, stalwart_dungeons:stalwart_dungeons_end, tameablebeasts:tameable_tab, tconstruct:fluids, tconstruct:general, tconstruct:smeltery, tconstruct:tables, tconstruct:tool_parts, tconstruct:tools, tconstruct:world, terra_entity:terra_entity_tab, theoneprobe:probe, too_many_bows:too_many_bows_tab, travelersbackpack:travelersbackpack, twigs:twig, waystones:waystones] | false | / |
| rarity | String | Rarity of the item, influences the item name's color. Possible values: [common, uncommon, rare, epic, artifact, biomancy_common, biomancy_uncommon, biomancy_rare, biomancy_very_rare, biomancy_ultra_rare, alexscaves:demonic, alexscaves:nuclear, alexscaves:sweet, alexscaves:rainbow, mythic, legendary] | false | / |
| is_fire_resistant | Boolean | Whether or not the item will survive being thrown into fire/lava. | false | false |
| tooltip | Component[] | Tooltip lines. Can be array of primitive strings or more complex text component | false | / |
| attribute_modifiers | AttributeModifier[] | Attribute modifiers when having the item equipped. You first specify the slot ("all" for every slot, other options: [mainhand, offhand, feet, legs, chest, head]), then an array for different modifiers. Possible attributes: additionalentityattributes:bonus_loot_count_rolls, additionalentityattributes:bonus_rare_loot_rolls, additionalentityattributes:critical_bonus_damage, additionalentityattributes:dig_speed, additionalentityattributes:dropped_experience, additionalentityattributes:lava_speed, additionalentityattributes:lava_visibility, additionalentityattributes:lung_capacity, additionalentityattributes:magic_protection, additionalentityattributes:water_speed, additionalentityattributes:water_visibility, alexscaves_torpedoes:shadow_remaining_time, caelus:fall_flying, combatroll:count, combatroll:distance, combatroll:recharge, forge:block_reach, forge:entity_gravity, forge:entity_reach, forge:nametag_distance, forge:step_height_addition, forge:swim_speed, galosphere:illager_resistance, irons_spellbooks:blood_magic_resist, irons_spellbooks:blood_spell_power, irons_spellbooks:cast_time_reduction, irons_spellbooks:cooldown_reduction, irons_spellbooks:eldritch_magic_resist, irons_spellbooks:eldritch_spell_power, irons_spellbooks:ender_magic_resist, irons_spellbooks:ender_spell_power, irons_spellbooks:evocation_magic_resist, irons_spellbooks:evocation_spell_power, irons_spellbooks:fire_magic_resist, irons_spellbooks:fire_spell_power, irons_spellbooks:holy_magic_resist, irons_spellbooks:holy_spell_power, irons_spellbooks:ice_magic_resist, irons_spellbooks:ice_spell_power, irons_spellbooks:lightning_magic_resist, irons_spellbooks:lightning_spell_power, irons_spellbooks:mana_regen, irons_spellbooks:max_mana, irons_spellbooks:nature_magic_resist, irons_spellbooks:nature_spell_power, irons_spellbooks:spell_power, irons_spellbooks:spell_resist, irons_spellbooks:summon_damage, minecraft:generic.armor, minecraft:generic.armor_toughness, minecraft:generic.attack_damage, minecraft:generic.attack_knockback, minecraft:generic.attack_speed, minecraft:generic.flying_speed, minecraft:generic.follow_range, minecraft:generic.knockback_resistance, minecraft:generic.luck, minecraft:generic.max_health, minecraft:generic.movement_speed, minecraft:horse.jump_strength, minecraft:zombie.spawn_reinforcements, obscure_api:accuracy, obscure_api:critical_damage, obscure_api:critical_hit, obscure_api:dodge, obscure_api:healing_power, obscure_api:magic_damage, obscure_api:magic_resistance, obscure_api:parry, obscure_api:penetration, obscure_api:regeneration, obscure_api:resilience, palladium:destroy_speed, palladium:fall_resistance, palladium:flight_flexibility, palladium:flight_speed, palladium:heroic_flight_type, palladium:jump_power, palladium:leaping, palladium:levitation_speed, palladium:punch_damage, reach-entity-attributes:attack_range, reach-entity-attributes:reach, savage_and_ravage:explosive_damage_reduction, tconstruct:generic.bad_effect_duration_multiplier, tconstruct:generic.bouncy, tconstruct:generic.crouch_damage_multiplier, tconstruct:generic.good_effect_duration_multiplier, tconstruct:generic.jump_boost, tconstruct:generic.knockback_multiplier, tconstruct:generic.protection_cap, tconstruct:generic.safe_fall_distance, tconstruct:player.critical_damage, tconstruct:player.experience_multiplier, tconstruct:player.jump_count, tconstruct:player.mining_speed_multiplier, tconstruct:player.use_item_speed, terra_entity:player.mark_damage, terra_entity:player.minion_capacity, terra_entity:player.sentry_capacity, terra_entity:player.summon_damage, terra_entity:player.summon_knockback, terra_entity:player.whip_range | false | / |
| food | FoodProperties | Settings to make this item edible. The only required field in this json part is the mob_effect IF you add any effect | false | / |
{"max_stack_size":64,"creative_mode_tab":"minecraft:decorations","rarity":"epic","is_fire_resistant":false,"tooltip":["Line 1",{"translate":"example.line2.translation_key","color":"#BCD42A","underlined":true}],"attribute_modifiers":{"all":[{"attribute":"minecraft:generic.max_health","amount":2,"operation":0,"uuid":"f98db25e-91cb-45ca-ba40-5526ff2cd180"}],"chest":[{"attribute":"minecraft:generic.movement_speed","amount":4,"operation":1,"uuid":"3a4df804-2be2-4002-a829-eaf29a629cac"}]},"food":{"nutrition":5,"saturation_modifier":0.6,"meat":false,"can_always_eat":false,"fast":false,"effects":[{"mob_effect":"minecraft:strength","duration":40,"amplifier":1,"ambient":false,"visible":true,"show_icon":true,"probability":1.0}]}}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| slot | Type | The slot the item will fit in. Possible values: [helmet, chestplate, leggings, boots] | true | / |
| armor_material | ArmorMaterial | Armor material, which defines certain characteristics about the armor. Open armor_materials.html for seeing how to make custom ones. Possible values: [minecraft:diamond, minecraft:gold, minecraft:leather, minecraft:turtle, minecraft:chainmail, minecraft:iron, minecraft:netherite] | true | / |
| armor_model | ResourceLocation | Path to geckolib model file. Required bones: [armorHead, armorBody, armorRightArm, armorLeftArm, armorRightLeg, armorLeftLeg, armorRightBoot, armorLeftBoot]. | false | / |
| armor_texture | TextureReference | Location of the armor texture. Can also use a dynamic texture using #. | false | / |
| armor_animations | ResourceLocation | ID of the animations that will be used. | false | / |
| armor_animation_controller | List | Names of controllers for the animation. | false | / |
| hide_second_player_layer | Boolean | If enabled, the second player layer will be hidden when worn (only on the corresponding body part) | false | false |
{"type":"geckolib:armor","slot":"chest","armor_material":"minecraft:diamond","armor_model":"palladium:test_model.geo.json","armor_texture":"example:textures/models/armor/example_armor.png","armor_animations":"palladium:animations/test_animation.animation.json","armor_animation_controller":[{"name":"controller_name","animation":"animation_name","transition_tick_time":10,"triggers":{"trigger_name":"animation_name"}}],"hide_second_player_layer":true}
Default Item Type, you don't need to specify that you want this one, leaving 'type' out of the json will make it fall back to this one.
{"type":"palladium:default"}
Item for a block, duh
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| block | ResourceLocation | ID of the block that this item is for | true | / |
{"type":"palladium:block_item","block":"test:test_block"}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| slot | Type | The slot the item will fit in. Possible values: [helmet, chestplate, leggings, boots] | true | / |
| armor_material | ArmorMaterial | Armor material, which defines certain characteristics about the armor. Open armor_materials.html for seeing how to make custom ones. Possible values: [minecraft:diamond, minecraft:gold, minecraft:leather, minecraft:turtle, minecraft:chainmail, minecraft:iron, minecraft:netherite] | true | / |
| armor_renderer | ResourceLocation | Location of the armor renderer file. Doesn't need to be specified, it will automatically look for one in a path corresponding to the item's ID: A 'test:item' will look for the armor renderer file at 'assets/test/palladium/armor_renderers/item.json'. | false | / |
| openable | Boolean | Marks the armor piece as openable. | false | false |
| opening_time | Integer | Determines the time the item needs for it to be fully opened. Leave at 0 for instant. Needs 'openable' to be enabled to take effect. | false | 0 |
| opened_sound | ResourceLocation | Sound that is played when the suit has been fully opened. | false | / |
| closed_sound | ResourceLocation | Sound that is played when the suit has been fully closed. | false | / |
| opening_toggle_sound | ResourceLocation | Sound that is played when opening button has been pressed. | false | / |
{"type":"palladium:armor","slot":"chest","armor_material":"minecraft:diamond","armor_renderer":"test:item_renderer","openable":false,"opening_time":10,"opened_sound":"minecraft:item.armor.equip_leather","closed_sound":"minecraft:item.armor.equip_leather","opening_toggle_sound":"minecraft:item.armor.equip_leather"}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| tier | Tier | Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [minecraft:diamond, minecraft:gold, minecraft:stone, minecraft:wood, minecraft:iron, minecraft:netherite] | true | / |
| base_damage | Integer | Base value for the damage. For reference: swords usually have 3 | true | / |
| attack_speed | Float | Base value for the attack speed. For reference: swords usually have -2.4 | true | / |
{"type":"palladium:sword","tier":"minecraft:diamond","base_damage":3,"attack_speed":-2.4}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| tier | Tier | Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [minecraft:diamond, minecraft:gold, minecraft:stone, minecraft:wood, minecraft:iron, minecraft:netherite] | true | / |
| base_damage | Integer | Base value for the damage. For reference: pickaxes usually have 1 | true | / |
| attack_speed | Float | Base value for the attack speed. For reference: pickaxes usually have -2.8 | true | / |
{"type":"palladium:pickaxe","tier":"minecraft:diamond","base_damage":1,"attack_speed":-2.8}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| tier | Tier | Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [minecraft:diamond, minecraft:gold, minecraft:stone, minecraft:wood, minecraft:iron, minecraft:netherite] | true | / |
| base_damage | Integer | Base value for the damage. For reference: axes usually have roughly 6 | true | / |
| attack_speed | Float | Base value for the attack speed. For reference: axes usually have roughly -3.0 | true | / |
{"type":"palladium:axe","tier":"minecraft:diamond","base_damage":6,"attack_speed":-3.0}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| tier | Tier | Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [minecraft:diamond, minecraft:gold, minecraft:stone, minecraft:wood, minecraft:iron, minecraft:netherite] | true | / |
| base_damage | Integer | Base value for the damage. For reference: shovels usually have 1.5 | true | / |
| attack_speed | Float | Base value for the attack speed. For reference: shovels usually have -3.0 | true | / |
{"type":"palladium:shovel","tier":"minecraft:diamond","base_damage":1.5,"attack_speed":-3.0}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| tier | Tier | Tool tier, which defines certain characteristics about the tool. Open tool_tiers.html for seeing how to make custom ones. Possible values: [minecraft:diamond, minecraft:gold, minecraft:stone, minecraft:wood, minecraft:iron, minecraft:netherite] | true | / |
| base_damage | Integer | Base value for the damage. For reference: iron has -2, diamond has -3 | true | / |
| attack_speed | Float | Base value for the attack speed. For reference: iron has -1.0, diamond has 0.0 | true | / |
{"type":"palladium:hoe","tier":"minecraft:diamond","base_damage":-2,"attack_speed":-1.0}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| use_duration | Integer | Amount of ticks the shield can be actively held for | false | 72000 |
| repair_ingredient | Ingredient | The ingredient needed to repair the shield in an anvil. Can be null for making it non-repairable | false | / |
{"type":"palladium:shield","use_duration":72000,"repair_ingredient":{"tag":"minecraft:wool"}}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| velocity | Float | Velocity multiplier for the shot projectile | false | 3.0 |
| inaccuracy | Float | Inaccuracy for the shot projectile | false | 1.0 |
| use_duration | Integer | Amount of ticks the bow can be used for | false | 72000 |
| projectiles | ResourceLocation | Item tag which contains all items that can be shot. By default all Minecraft arrows | false | minecraft:arrows |
| held_projectiles | ResourceLocation | Item tag which contains all items that can be shot by being in the off hand. Can be left out to fallback to the 'projectiles' option | false | / |
{"type":"palladium:bow","velocity":3.0,"inaccuracy":1.0,"use_duration":72000,"projectiles":"minecraft:arrows","held_projectiles":"minecraft:arrows"}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| velocity_multiplier | Float | Velocity multiplier for the shot projectile, works differently to the bow one. | false | 1.0 |
| inaccuracy | Float | Inaccuracy for the shot projectile | false | 1.0 |
| use_duration | Integer | Amount of ticks the bow can be used for | false | 72000 |
| projectiles | ResourceLocation | Item tag which contains all items that can be shot. By default all Minecraft arrows | false | minecraft:arrows |
| held_projectiles | ResourceLocation | Item tag which contains all items that can be shot by being in the off hand. Can be left out to fallback to the 'projectiles' option | false | / |
{"type":"palladium:crossbow","velocity_multiplier":1.0,"inaccuracy":1.0,"use_duration":72000,"projectiles":"minecraft:arrows","held_projectiles":"minecraft:arrows"}
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| capacity | Integer | Max amount of energy the item can hold | true | / |
| max_input | Integer | Maximum amount of energy the item can be inserted with during one insertion. Using 0 makes the item not accept any energy | true | / |
| max_output | Integer | Maximum amount of energy the item can extract with during one withdrawal. Using 0 makes the item not extract any energy | true | / |
{"type":"palladium:flux_capacitor","capacity":500000,"max_input":1000,"max_output":1000}
If added to the item tag for a bow or a crossbow, this item type can used as ammunitation to shoot pre-defined projectiles.
| Setting | Type | Description | Required | Fallback Value |
|---|---|---|---|---|
| entity_type | ResourceLocation | ID of the entity type that should be shot. Only projectile entity works, like arrows, snowballs, or Palladium's custom projectile | false | palladium:custom_projectile |
| entity_data | CompoundTag | Custom NBT data for the shot entity | false | / |
{"type":"palladium:projectile","entity_type":"palladium:custom_projectile","entity_data":{}}