1.0 - Initial release

1.0.1 - Modrinth Compliance:
- Datapack made to have several namespaces instead of several Datapacks.
- Resource pack bundled with Datapack.

1.1 - The Nightmare Update:
- Added nightmares: mobs spawn when the player sleeps and the nearby light level is 7 or lower.
- Warning for Creative/Spectator players that certain elements do not work correctly (hunger cannot be edited in invincible gamemodes)
- EOB Filter: Removes all modern blocks from the world.
- Sand/Gravel duping
- Integrated Golden Days resource pack by PoeticRainbow into Elements of Beta Assets.
- Beta Recipes by Wilozyx has been integrated into the Datapack
- Some blocks have been turned invisible in the assets, or into dirt/stone textures. They are called Parity blocks and are only accessible in Creative.
- Beta caves and y0 is bedrock level, from Moderner Beta's Reduced Height datapack.
- The End is disabled, and teleports players back into the overworld (at an extreme Y level)
- Removed death messages
- Edited many gamerules (look at data/eobmain/function/load.mcfunction)

- Removed particles: damage_indicator and sweep_attack
- Eating food now causes the health bar to flash for 2 ticks.
- Fixed UI misalignment when at player dies and is not wearing armor

1.2 - The Mob Parity Update:
- Removed modern recipes by changing pack.mcmeta
- Apples and sticks no longer drop from leaves
- Parity block loot tables changed so that they no longer drop themselves
- Fixed strange visual glitches while underwater (new filter tag that replaces x with water instead of air)
- Certain items are filtered (but VS code datapack extension says warnings even though it's fine)
- Certain mobs are filtered and their loot tables have been made to drop nothing.
- More Parity blocks
- Removed baby zombies
- Players cannot eat food in Creative mode
- Beta mobs' loot tables have been edited so that they do not drop Modern items.

1.2.1 - Bugfixes
- Smelting recipes work correctly (Beta Recipes used a legacy way of making them)
- Passive mobs' loot tables are Parity
- Chest animations removed
- Programmer art integrated into the Elements of Beta resource pack. (so that you don't have to enable the resource pack, even with the mod installed.)
- Dungeon chests will no longer include Modern items (and are hopefully Kinda like beta, because idk how loot tables work tbh.)
- Parity blocks filter radius 5 -> 8
- Parity mob filter radius 32 -> 64
- More mobs removed

1.3 - The Transmutation Update:
- Transmuted slabs added (very painful to add, and probably buggy)
- (simple) Wool transmutation added [lime, magenta, orange, light blue, yellow]
- Blocks with incorrect blockstates (e.g. rotated oak log) will be removed and refunded to the player.
- Fixed gold ingot smelting recipe
- Optimizations to entity loot tables
- Players will now recieve the hunger effect when joining for the first time. Before, the player did not have a score in eobfoodFOOD when joining.
- More options in the eobmain_globalconfig scoreboard
- Removed the Moderner Beta namespace (MODERNER BETA IS STILL HEAVILY RECOMMENDED TO INSTALL.)
- Removed more modern blocks

1.4 - The Big Switch:
- EOB will no longer be focused on singleplayer. Check out readme.txt.
- I returned to this project!! :DDD
- Trapdoors require a non-transparent block behind where they are facing
- Crimson/Warped Rose/Dandelions compat
- Removed Redstone Repeater locking
- Edited endtp from y321 to y128
- RTS set from 4 -> 3 (why was this changed...?)
- Swords deal correct damage

1.4.1 - Bugfixes
- Baby pigmen are now filtered
- Magma cubes are now filtered
- Dead Bush removed from Block filter
- Armadillo added to Entity filter
- Strider and Armadillo textures removed
- "negative-x" no longer displayed when transmuting in said direction
- Spider Beta loot table added (0-2 string upon death)
- Vital improvements to transmuted slabs
- Stripped logs will no longer make logs disappear (but axes still take durability.)
- EobUI welcome message is now broadcast to everyone

1.4.2 - Bugfixes
- Added Beta bows, but Skeletons still use Modern bows
- Added global death message, if you want to customize this, find eobmain/function/action/death.mcfunction
- Added global sleep message, if you want to customize this, find eobnightmare/function/tick.mcfunction
- Placed Oaks Slabs will be petrified; they will also have blockstate checks
- Food transfers target container.* instead of inventory.*
- Filter optimizations
- Cooked Porkchops are now eatable...
- Player can eat in Creative mode once more, to allow for bows to be used in Creative.
- Red dye recipe now gives 2 dye from 1
- Poppies are now filtered to Crimson Fungus (rose)
- Dirt Path blocks filtered
- Fixed green dye recipe
- Immediate food replacing improved; still janky
- More mobs filtered
- Proper names for Sugar Canes and Raw Fish (not wfoas)

# Strange issues:
- Double chests look weird

# Modpack mods:
- Moderner Beta, BetaWorldGenerator, or OldGenerator
- Mod for setting custom world presets by default
- Nostalgic Tweaks
