1.0 - Initial release

1.0.1 - Modrinth Compliance:
- Datapack made to have several namespaces instead of several Datapacks.
- Resource pack bundled with Datapack.

1.1 - The Nightmare Update:
- Added nightmares: mobs spawn when the player sleeps and the nearby light level is 7 or lower.
- Warning for Creative/Spectator players that certain elements do not work correctly (hunger cannot be edited in invincible gamemodes)
- EOB Filter: Removes all modern blocks from the world.
- Sand/Gravel duping
- Integrated Golden Days resource pack by PoeticRainbow into Elements of Beta Assets.
- Beta Recipes by Wilozyx has been integrated into the Datapack
- Some blocks have been turned invisible in the assets, or into dirt/stone textures. They are called Parity blocks and are only accessible in Creative.
- Beta caves and y0 is bedrock level, from Moderner Beta's Reduced Height datapack.
- The End is disabled, and teleports players back into the overworld (at an extreme Y level)
- Removed death messages
- Edited many gamerules (look at data/eobmain/function/load.mcfunction)

- Removed particles: damage_indicator and sweep_attack
- Eating food now causes the health bar to flash for 2 ticks.
- Fixed UI misalignment when at player dies and is not wearing armor

1.2 - The Mob Parity Update:
- Removed modern recipes by changing pack.mcmeta
- Apples and sticks no longer drop from leaves
- Parity block loot tables changed so that they no longer drop themselves
- Fixed strange visual glitches while underwater (new filter tag that replaces x with water instead of air)
- Certain items are filtered (but VS code datapack extension says warnings even though it's fine)
- Certain mobs are filtered and their loot tables have been made to drop nothing.
- More Parity blocks
- Removed baby zombies
- Players cannot eat food in Creative mode
- Beta mobs' loot tables have been edited so that they do not drop Modern items.

1.2.1 - Bugfixes
- Smelting recipes work correctly (Beta Recipes used a legacy way of making them)
- Passive mobs' loot tables are Parity
- Chest animations removed
- Programmer art integrated into the Elements of Beta resource pack. (so that you don't have to enable the resource pack, even with the mod installed.)
- Dungeon chests will no longer include Modern items (and are hopefully Kinda like beta, because idk how loot tables work tbh.)
- Parity blocks filter radius 5 -> 8
- Parity mob filter radius 32 -> 64
- More mobs removed

# Strange issues:
- Double chests look weird

# Modpack mods:
- Moderner Beta
- The one mod that lets you choose a custom preset by default
- Nostalgic Tweaks