Lines are ignored.
Available operations:
	!Condition:value                                            - NOT
	(Condition; Condition:value; ..)                            - OR
	[Condition; Condition:value; ..]                            - AND
	{Condition; Condition:value; ..}                            - XOR

Available Conditions:
	respawn_anchor_working is_respawn_anchor_working does_anchor_work                        - Require dimension where respawn anchors work
	inhabited:long                                                                           - Minimum time players have loaded the chunk in ticks
	explosion_immune is_explosion_immune                                                     - Require being immune to explosions
	food:float                                                                               - Minimum required food
	sf_beacon beacon                                                                         - Require active beacon
	~offhand:ITEM_STACK                                                                      - Require item in off hand
	bobber_in_open_water is_bobber_in_open_water                                             - Require a fishing bobber in open water
	in_lava is_in_lava                                                                       - Require being in lava
	boots:ItemID                                                                             - Require item as boots
	~player:PLAYER_ENTITY                                                                    - Require a player entity
	hp health:float                                                                          - Minimum required heath
	~chest:ITEM_STACK                                                                        - Require item as chestplate
	~legs:ITEM_STACK                                                                         - Require item as leggings
	sprinting is_sprinting                                                                   - Require Sprinting
	fall_flying is_fall_flying                                                               - Require flying with elytra
	armor:int                                                                                - Minimum required armor
	silent is_silent                                                                         - Require being silent
	fire_immune is_fire_immune                                                               - Require being immune to fire
	caught_fish has_caught_fish                                                              - Require bobber to have cought a fish
	freezing is_freezing                                                                     - Require to be freezing
	touching_water_or_rain is_touching_water_or_rain                                         - Require touching water or rain
	seen_credits has_seen_credits                                                            - Require player to have seen the end credits
	skylight has_skylight                                                                    - Require dimension to have a skylight
	max_air:int                                                                              - Minimum required max air
	using is_using                                                                           - Require using items
	~hand:ITEM_STACK                                                                         - Require item in main hand
	stinger_count:int                                                                        - Minimum amount of stingers
	bed_working is_bed_working does_bed_work                                                 - Require dimension where beds don't blow
	~inventory:PLAYER_INVENTORY                                                              - Require matching inventory
	permission_level:int                                                                     - Entity has at least this permission level
	local_difficulty:float                                                                   - Minimum required regional/local difficulty
	respawn_distance:double                                                                  - Require player to be nearby their respawn (usually a bed)
	game_mode_name name:GameModeNameID                                                       - Require specified gamemode
	game_mode_any .:GameModeID GameModeNameID int                                            - Require specified gamemode
	age:int                                                                                  - Minimum ticks the entity must have existed
	type:EntityTypeID                                                                        - Required entity type
	invisible is_invisible                                                                   - Require being invisible
	on_fire is_on_fire                                                                       - Require being on fire
	movement_speed:float                                                                     - Require going at this speed
	in_block:BlockID                                                                         - Require being in specified block
	wet is_wet                                                                               - Require being wet
	max_hp max_health:float                                                                  - Minimum required max heath
	glowing is_glowing                                                                       - Require to be glowing
	ceiling has_ceiling                                                                      - Require dimension to have a ceiling
	on_ground is_on_ground                                                                   - Require being on ground
	raining is_raining                                                                       - Require rain
	air:int                                                                                  - Minimum required air
	frozen_ticks:int                                                                         - Minimum ticks the entity must have been freezing for
	inside_wall is_inside_wall                                                               - Requite being inside a solid block
	~living:LIVING_ENTITY                                                                    - Require a living entity
	has_no_gravity                                                                           - Require having no gravity
	has_passengers                                                                           - Require being a vehicle
	stuck_arrow_count:int                                                                    - Minimum amount of arrows stuck in entity
	creative is_creative                                                                     - Require player gamemode to be creative
	sf_conduit conduit                                                                       - Require active conduit
	y:double                                                                                 - Minimum required entity y height
	climbing is_climbing                                                                     - Require Climbing
	day is_day                                                                               - Require daytime
	submerged_in_water is_submerged_in_water                                                 - Require being submerged in water
	full_air max_air                                                                         - Require having full air
	biome:BiomeID                                                                            - Required biome
	chest:ItemID                                                                             - Require item as chestplate
	sneaky is_sneaking sneaking is_sneaky                                                    - Require sneaking
	sf_conduit_delayed conduit_delayed                                                       - Require active conduit, but it's still valid if outside of range as long as effects would apply
	sleeping_in_bed is_sleeping_in_bed                                                       - Require sleeping in a bed
	full_hp max_hp full_health max_health is_full_hp is_max_hp is_full_health is_max_health  - Require full health
	hand:ItemID                                                                              - Require item in main hand
	z:double                                                                                 - Minimum required entity z
	thundering is_thundering                                                                 - Require thunder
	offhand:ItemID                                                                           - Require item in off hand
	helm:ItemID                                                                              - Require item as helmet
	~server_player:SERVER_PLAYER_ENTITY                                                      - Require a server player entity
	fixed_time has_fixed_time                                                                - Require dimension to have fixed time
	temperature tempeture:float                                                              - Player must be in biome warmer then this
	swimming is_swimming                                                                     - Require swimming
	advancement:AdvancementID                                                                - Require advancement unlocked
	blocking is_blocking                                                                     - Require Blocking
	attack:int                                                                               - Minimum ticked passed since player attacked
	attacked:int                                                                             - Minimum ticks passed since player was attacked
	true                                                                                     - 
	natural is_natural                                                                       - Require natural dimension
	x:double                                                                                 - Minimum required entity x
	dimension:DimensionID                                                                    - Require being in dimension
	coordinate_scale:double                                                                  - Minimum dimension coordinate scale
	ultrawarn is_ultrawarm                                                                   - Require ultra warm dimension
	level:int                                                                                - Minimum required player level
	~enderchest:ENDERCHEST_INVENTORY                                                         - Require matching inventory
	touching_water is_touching_water                                                         - Require touching water
	game_mode_id id:int                                                                      - Require specified gamemode
	height:int                                                                               - Minimum required height
	has_player_rider                                                                         - Require being a vehicle to a player
	game_mode:GameModeID                                                                     - Require specified gamemode
	width:int                                                                                - Minimum required width
	sf_beacon_delayed beacon_delayed                                                         - Require active beacon, but it's still valid if outside of range as long as effects apply
	block_breaking_restricted is_block_breaking_restricted                                   - Require player gamemode to prevent breaking blocks
	false                                                                                    - 
	forward_speed:float                                                                      - Require going forward at this speed
	has_vehicle                                                                              - Require having a vehicle
	raids has_raids                                                                          - Require dimension to have raids
	~helm:ITEM_STACK                                                                         - Require item as helmet
	legs:ItemID                                                                              - Require item as leggings
	sideways_speed:float                                                                     - Require going sideways at this speed
	survival_like is_survival_like                                                           - Require player gamemode to be survival or adventure
	effect:EffectID                                                                          - Require potion effect
	~boots:ITEM_STACK                                                                        - Require item as boots
	upward_speed:float                                                                       - Require going up at this speed
	piglin_safe is_piglin_safe                                                               - Require piglin safe dimension
