### v0.4
- Remove terrain.fsh because it is causing artifacting with mipmapping enabled
With the above change, if you want to continue using emissive blocks you will have to use the vanilla model system

### v0.3
- Fixed it making not working with color overlays (e.g. potion overlay)

### v0.2
- Update to 1.21.6

v0.1.2
	Added support for more shaders

v0.1.1
	Changed pack name to have a version in it
	Made it so the core shaders effected by sodium automatically disable when using sodium. This will remove the error message when using this on sodium.


v0.1
	Initial Release