Even Better Archeology

A fork of Better Archeology with compatibility for more mods

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Even Better Archeology

Even Better Archeology

*This mod is still in alpha stage, expect frequent updates and potential problems* *If you notice something wrong just open a github issue and make sure you have the latest version.*

The Archeology features introduced in 1.20 are a bit lacking. This adds a lot more features that the regular Archeology in minecraft. The following things are added:

* More ruins * lost enchantments * better brushes * fossils of prehistoric mobs

This is a fork https://github.com/Pandarix/BetterArcheology updated with better integration in other mods and some QOL updates.

FAQ

Q: Is this a drop in replacement for BetterArcheology

A: No! You will have to get the stuff again. This is done on purpose to allow deeper changes and updates in the future. If possible I want to create an updater for the final release but it does not exist atm.

Q: What are the advantages of using this over BetterArcheology

A: The following things differ from BetterArcheology atm:

* allow changing the configs at runtime using modmenu * compatibility with the trinkets API (needed to use the soaring winds enchantment in an elytra slot) * compatibility with numismatic overhaul * compatibility with artifacts * more (balanced) villager trades * generating structures in mod biomes

Q: Will this mod get a forge port?

A: No! I don't have time for that and am not interested in learning another API. In addition to that the dependencies I rely on don't have a forge version either. Adding forge compatibility would need a whole new rewrite of the code.

Q: Can I use this in my modpack?

A: Do whatever you want with the mod. Its license allows basically anything as long as you don't remove the License notice.

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