Event Detection
Detect events done by players with datapacks
Event Detection
What is it?
Events is a library datapack used to detect events performed by players and run functions from them.
How to use?
1 Install the datapack into the world folder you want to use this library datapack in. (NOTE FOR DEVELOPERS: While you can do this (refer to the lisence) I do ask that you don't include the library in your datapack files, but a link to it in the description would be ok if you do include the files. Modrinth has a dependancy system and I ask that you use that instead. Thankyou!) 2 In your datapack add a namespace named `events` 3 In the events namespace add this folder structure `tags/function` 4 In the newly created function folder add `<EVENT>.json` (Replace the <EVENT> with and event described in the list below) 5 In this file copy and paste or type the following ``` { "replace":false, "values":[
] } ``` 6 In the `values` field in that file put the names of the functions you want to run in double quotes, each one separated by a comma (it should be the same way as writing it in a /function commad). EXAMPLE: ``` { "replace":false, "values":[ "example:foo", "example:bar" ] } ```
List of events currently implemented
*! IMPORTANT ! all functions are run as the player but not at them.* > - `on_player_join` > Runs whenever a player joins > - `on_player_first join` > Runs the first time a player joins > - `on_player_death` > Runs whenever a player dies > - `on_player_kill` > Runs whenever a player kills another player > - `on_mob_kill` > Runs whenever a player kills a mob > - `on_animals_bred` > Runs whenever a player breeds animals > - `on_player_take_damage` > Runs whenever a player takes damage > - `on_player_block_damage` > Runs whenever a player blocks damage with a shield > - `on_player_deal_damage` > Runs whenever a player deals damage