Everything Edible

Makes every block and item edible by adding sugar to it!

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Everything Edible

Everything Edible

This datapack allows you to make any `item` and `block` edible! To do this, take the `item` itself and add `sugar` to the craft. And voila — you've got an edible thing.

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Food Balance:

* `0.2` Now restores `0.2` and `0.2`, but takes `0.2` to eat. * `0.2` Is now edible. Restores `0.2` and `0.2`. Takes `0.2` to eat. * `0.2` `0.2` hunger, `0.2` saturation. * `0.2` `0.2` hunger, `0.2` saturation. * `0.2` `0.2` hunger, `0.2` saturation. * `0.2` `0.2` hunger, `0.2` saturation. * `0.2` `0.2` hunger, `0.2` saturation. *(`red_mushroom` gives poison!)* * `0.2` `0.2` hunger, `0.2` saturation. *(`red_mushroom_block` gives poison!)* * `0.2` `0.2` hunger, `0.2` saturation. *(doesn't hurt when eaten.)* * `0.2` `0.2` hunger, `0.2` saturation. * `0.2` `0.2` hunger, `0.2` saturation. * `0.2` `0.2` hunger, `0.2` saturation.

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"Food Balance" * You CANNOT remove the edibility trait in any way (except for blocks that can be placed and items that can be simply re-crafted — this property will disappear for them). * Edible items do NOT stack with their non-edible counterparts. * "Food Balance" The edible items and blocks created by crafting with sugar will NOT fill your hunger bar. However, the specific food items listed in the "Food Balance" section above have their own custom hunger and saturation values (and effects, as noted). * Any new consumption effects (like `poison`) are explicitly described in the list above. Otherwise, there are no other consequences upon consumption (for example, if you eat `TNT`, you will not explode).

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