Class CircleGen
java.lang.Object
net.rodofire.easierworldcreator.shape.block.instanciator.AbstractBlockShape
net.rodofire.easierworldcreator.shape.block.instanciator.AbstractFillableBlockShape
net.rodofire.easierworldcreator.shape.block.gen.CircleGen
Class to generate circle related shapes
The Main purpose of this class is to generate the coordinates based on a shape. The coordinates are organized depending on a
The Main purpose of this class is to generate the coordinates based on a shape. The coordinates are organized depending on a
Map<ChunkPos, LongOpenHashSet>.
It emply some things:
- The coordinates are divided in chunk
- It uses
LongOpenHashSetfor several reasons.- First, We use a set to avoid doing unnecessary calculations on the shape. It ensures that no duplicate is present.
- Second, it compresses the BlockPos: The
BlockPosare saved under long usingLongPosHelper. It saves some memory since that we save four bytes of data for eachBlockPos, and there should not have overhead since that we use primitive data type. - Third, since that we use primitive data types and that they take less memory,
coordinate generation, accession or deletion is much faster than using a
Set<BlockPos>. Encoding and decoding blockPos and then adding it intoLongOpenHashSetis extremely faster compared to only adding aBlockPos. ~60- 70% facter.
Dividing Coordinates into Chunk has some advantages :
- allow a multithreaded block assignment when using
LayerManager - allow to be used during WG, when using
DividedBlockListManageror when placing usingShapePlacer
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Nested Class Summary
Nested classes/interfaces inherited from class net.rodofire.easierworldcreator.shape.block.instanciator.AbstractFillableBlockShape
AbstractFillableBlockShape.FillingType -
Field Summary
FieldsFields inherited from class net.rodofire.easierworldcreator.shape.block.instanciator.AbstractFillableBlockShape
customFill, fillingTypeFields inherited from class net.rodofire.easierworldcreator.shape.block.instanciator.AbstractBlockShape
centerPos, centerX, centerY, centerZ, chunkMap, covered, lastChunkX, lastChunkZ, rotator -
Constructor Summary
ConstructorsConstructorDescriptionCircleGen(@NotNull net.minecraft.util.math.BlockPos pos, int radius) init a circle generatorinit the Circle ShapeCircleGen(net.minecraft.util.math.BlockPos pos, Rotator rotator, int radiusX, int radiusZ, float customFill, AbstractFillableBlockShape.FillingType fillingType) -
Method Summary
Modifier and TypeMethodDescriptionit.unimi.dsi.fastutil.longs.LongOpenHashSetMethod to know the chunks that will be covered by the shape.Map<net.minecraft.util.math.ChunkPos, it.unimi.dsi.fastutil.longs.LongOpenHashSet> method to get all the pos of the circlevoidplace(net.minecraft.world.StructureWorldAccess world, BlockLayerManager blockLayerManager) if you don't need to use a shape layer, you can directly place the shape to avoid allocating unnecessary posvoidsetRadiusX(int radiusX) method to set the radius of the circlevoidsetRadiusZ(int radiusZ) method to set the radius of the circleMethods inherited from class net.rodofire.easierworldcreator.shape.block.instanciator.AbstractFillableBlockShape
setCustomFill, setFill, setFillingTypeMethods inherited from class net.rodofire.easierworldcreator.shape.block.instanciator.AbstractBlockShape
modifyChunkMap, setRotator, shouldAddChunk, shouldAddChunkPrecomputedX
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Field Details
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CODEC
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Constructor Details
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CircleGen
public CircleGen(@NotNull @NotNull net.minecraft.util.math.BlockPos pos, Rotator rotator, int radiusX, int radiusZ) init the Circle Shape- Parameters:
pos- the center of the spiralradiusX- the radius of the x-axisradiusZ- the radius of the z-axis
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CircleGen
public CircleGen(@NotNull @NotNull net.minecraft.util.math.BlockPos pos, int radius) init a circle generator- Parameters:
pos- the center of the spiralradius- the radius of the x-axis
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CircleGen
public CircleGen(net.minecraft.util.math.BlockPos pos, Rotator rotator, int radiusX, int radiusZ, float customFill, AbstractFillableBlockShape.FillingType fillingType)
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Method Details
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setRadiusX
public void setRadiusX(int radiusX) method to set the radius of the circle- Parameters:
radiusX- the radius that will be set on the x-axis
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setRadiusZ
public void setRadiusZ(int radiusZ) method to set the radius of the circle- Parameters:
radiusZ- the radius that will be set on the z-axis
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getShapeCoordinates
public Map<net.minecraft.util.math.ChunkPos,it.unimi.dsi.fastutil.longs.LongOpenHashSet> getShapeCoordinates()method to get all the pos of the circle- Specified by:
getShapeCoordinatesin classAbstractBlockShape- Returns:
- the blockPos of the circle. The List is divided into chunkPos, allowing for parallel modification
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getCoveredChunks
public it.unimi.dsi.fastutil.longs.LongOpenHashSet getCoveredChunks()Description copied from class:AbstractBlockShapeMethod to know the chunks that will be covered by the shape. This avoids generating all the structure, enhancing performance- Specified by:
getCoveredChunksin classAbstractBlockShape- Returns:
- a set of chunkPos.
For performance reasons, we use long instead of
ChunkPos.To convert the long into a
ChunkPos, use the long in a constructor.
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place
public void place(net.minecraft.world.StructureWorldAccess world, BlockLayerManager blockLayerManager) Description copied from class:AbstractBlockShapeif you don't need to use a shape layer, you can directly place the shape to avoid allocating unnecessary pos- Specified by:
placein classAbstractBlockShape
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