Package fr.rodofire.ewc.shape.block.gen
Class CylinderGen
java.lang.Object
fr.rodofire.ewc.shape.block.instanciator.AbstractBlockShape
fr.rodofire.ewc.shape.block.instanciator.AbstractFillableBlockShape
fr.rodofire.ewc.shape.block.gen.CylinderGen
Class to generate cylinder related shapes
The Main purpose of this class is to generate the coordinates based on a shape. The coordinates are organized depending on a
The Main purpose of this class is to generate the coordinates based on a shape. The coordinates are organized depending on a
Map<ChunkPos, LongOpenHashSet>.
It emply some things:
- The coordinates are divided in chunk
- It uses
LongOpenHashSetfor several reasons.- First, We use a set to avoid doing unnecessary calculations on the shape. It ensures that no duplicate is present.
- Second, it compresses the BlockPos: The
BlockPosare saved under long usingLongPosHelper. It saves some memory since that we save four bytes of data for eachBlockPos, and there should not have overhead since that we use primitive data type. - Third, since that we use primitive data types and that they take less memory,
coordinate generation, accession or deletion is much faster than using a
Set<BlockPos>. Encoding and decoding blockPos and then adding it intoLongOpenHashSetis extremely faster compared to only adding aBlockPos. ~60- 70% facter.
Dividing Coordinates into Chunk has some advantages :
- allow a multithreaded block assignement when using
LayerManager - allow to be used during WG, when using
DividedBlockListManageror when placing usingShapePlacer
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Nested Class Summary
Nested classes/interfaces inherited from class fr.rodofire.ewc.shape.block.instanciator.AbstractFillableBlockShape
AbstractFillableBlockShape.FillingType -
Field Summary
FieldsFields inherited from class fr.rodofire.ewc.shape.block.instanciator.AbstractFillableBlockShape
customFill, fillingTypeFields inherited from class fr.rodofire.ewc.shape.block.instanciator.AbstractBlockShape
centerPos, centerX, centerY, centerZ, chunkMap, covered, lastChunkX, lastChunkZ, rotator -
Constructor Summary
ConstructorsConstructorDescriptionCylinderGen(@NotNull net.minecraft.core.BlockPos pos, int radius, int height) init a cylinder objectCylinderGen(@NotNull net.minecraft.core.BlockPos pos, Rotator rotator, int radiusX, int radiusZ, int height) init a Cylinder objectCylinderGen(net.minecraft.core.BlockPos pos, Rotator rotator, Integer radiusX, Integer radiusZ, Integer height, Float customFill, AbstractFillableBlockShape.FillingType fillingType) -
Method Summary
Modifier and TypeMethodDescriptionit.unimi.dsi.fastutil.longs.LongOpenHashSetMethod to know the chunks that will be covered by the shape.Map<net.minecraft.world.level.ChunkPos, it.unimi.dsi.fastutil.longs.LongOpenHashSet> Method to get the BlockPos of the shapevoidplace(net.minecraft.world.level.WorldGenLevel world, BlockLayerManager blockLayerManager) if you don't need to use a shape layer, you can directly place the shape to avoid allocating unnecessary posvoidsetHeight(int height) Sets the height of the cylinder.voidsetRadiusX(int radius) Sets the radius of the cylinder along the X-axis.voidsetRadiusZ(int radius) Sets the radius of the cylinder along the Z-axis.Methods inherited from class fr.rodofire.ewc.shape.block.instanciator.AbstractFillableBlockShape
setCustomFill, setFill, setFillingTypeMethods inherited from class fr.rodofire.ewc.shape.block.instanciator.AbstractBlockShape
modifyChunkMap, setRotator, shouldAddChunk, shouldAddChunkPrecomputedX
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Field Details
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CODEC
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Constructor Details
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CylinderGen
public CylinderGen(@NotNull @NotNull net.minecraft.core.BlockPos pos, Rotator rotator, int radiusX, int radiusZ, int height) init a Cylinder object- Parameters:
pos- the center of the spiralradiusX- the radius of the cylinder on the x-axisradiusZ- the radius of the cylinder on the z-axisheight- the height of the cylinder
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CylinderGen
public CylinderGen(@NotNull @NotNull net.minecraft.core.BlockPos pos, int radius, int height) init a cylinder object- Parameters:
pos- the center of the spiralradius- the radius of the cylinderheight- the height of the cylinder
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CylinderGen
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Method Details
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setHeight
public void setHeight(int height) Sets the height of the cylinder.The height defines the vertical size of the cylinder.
- Parameters:
height- the height of the cylinder, in units.
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setRadiusX
public void setRadiusX(int radius) Sets the radius of the cylinder along the X-axis.The radius along the X-axis determines the horizontal size of the cylinder in the X direction.
- Parameters:
radius- the radius of the cylinder along the X-axis, in units.
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setRadiusZ
public void setRadiusZ(int radius) Sets the radius of the cylinder along the Z-axis.The radius along the Z-axis determines the horizontal size of the cylinder in the Z direction.
- Parameters:
radius- the radius of the cylinder along the Z-axis, in units.
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getShapeCoordinates
public Map<net.minecraft.world.level.ChunkPos,it.unimi.dsi.fastutil.longs.LongOpenHashSet> getShapeCoordinates()Method to get the BlockPos of the shape- Specified by:
getShapeCoordinatesin classAbstractBlockShape- Returns:
- the blockPos divided into chunkPos
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getCoveredChunks
public it.unimi.dsi.fastutil.longs.LongOpenHashSet getCoveredChunks()Description copied from class:AbstractBlockShapeMethod to know the chunks that will be covered by the shape. This avoids generating all the structure, enhancing performance- Specified by:
getCoveredChunksin classAbstractBlockShape- Returns:
- a set of chunkPos.
For performance reasons, we use long instead of
ChunkPos.To convert the long into a
ChunkPos, use the long in a constructor.
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place
public void place(net.minecraft.world.level.WorldGenLevel world, BlockLayerManager blockLayerManager) Description copied from class:AbstractBlockShapeif you don't need to use a shape layer, you can directly place the shape to avoid allocating unnecessary pos- Specified by:
placein classAbstractBlockShape
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