Expanded Classes - An Origins Addon
An addon that adds twelve new balanced and unique classes to the Origins: Classes mod. Requires Origins and Origins: Classes.
Expanded Classes - An Origins Addon
<p><span style="font-size: 14px;">[1.19.2] This mod adds <strong>twelve brand new and unique classes </strong>to the <a href="https://www.curseforge.com/minecraft/mc-mods/origins-classes">Origins: Classes mod:</a></span></p>
<p><span style="text-decoration: underline; font-size: 14px;"><strong>Guard</strong></span></p>
<ul>
<li>Has a permanent 2 extra hearts.</li>
<li>Starts with an unbreakable shield. This will not be obtainable again if you lose it.</li>
</ul>
<p><span style="text-decoration: underline; font-size: 14px;"><strong>Engineer</strong></span></p>
<ul>
<li>Has a chance to gather more redstone when mining redstone ore.</li>
<li>Any vanilla recipes that use redstone dust or torches as an ingredient will yield twice the normal amount.</li>
</ul>
<p><span style="text-decoration: underline; font-size: 14px;"><strong>Collector</strong></span></p>
<ul>
<li>Has a higher natural luck, resulting in better chest loot.</li>
<li>Starts with a chest containing loot from a village blacksmith.</li>
</ul>
<p><span style="text-decoration: underline; font-size: 14px;"><strong>Tanner</strong></span></p>
<ul>
<li><span style="font-size: 12px;">Can craft bundles (6 Rabbit Hide + 2 String)</span></li>
<li><span style="font-size: 12px;">Can cure Rotten Flesh to make Leather (1 Rotten Flesh + 1 Bone Meal + 1 Sugar)</span></li>
<li><span style="font-size: 12px;">Can craft Leather into Rabbit Hide, and vice-versa.</span></li>
<li><span style="font-size: 12px;">Always gains at least one leather when they kill a cow, with a base maximum drop rate of 3 Leather by default.</span></li>
</ul>
<p><span style="text-decoration: underline; font-size: 14px;"><strong>Scholar</strong></span></p>
<ul>
<li>Does additional damage to undead mobs.</li>
<li>Has 2x xp gain when holding a Book, Written Book, or Book & Quill in their offhand.</li>
</ul>
<p><span style="text-decoration: underline; font-size: 14px;"><strong>Angler</strong></span></p>
<ul>
<li>Starts with a fishing rod with the Luck of the Sea II enchantment.</li>
<li>Whenever you catch an item, catch another item of the same rarity.</li>
</ul>
<p><span style="text-decoration: underline; font-size: 14px;"><strong>Paladin [1.19.2]</strong></span></p>
<ul>
<li>Passively generates <strong>Purity</strong> when in the sunlight, a stack that provides armour. <strong>Purity</strong> decays when not in the sunlight.</li>
<li>Starts with a Sacred Chime, which allows them to cast a protective shield on another player that negates the next hit they take at the cost of your stacks of <strong>Purity</strong>.</li>
<li>Can craft a Sacred Bell, which, when worn on the head, prevents <strong>Purity</strong> from decaying. When hit while wearing the Bell, you have a chance to generate a stack of <strong>Purity</strong>.</li>
</ul>
<p><span style="text-decoration: underline; font-size: 14px;"><strong>Apothecary</strong></span></p>
<ul>
<li>Starts with a Vial of Mercy, which can fire a stream of liquid that heals entities and cures Zombie Villagers.</li>
<li>The Vial is filled with <strong>Serum</strong>, which depletes after each use. Restore <strong>Serum </strong>by striking undead mobs.</li>
</ul>
<p><span style="text-decoration: underline; font-size: 14px;"><strong>Druid</strong></span></p>
<ul>
<li><span style="font-size: 12px;">Takes 15% less damage, has a chance to inflict thorns on their attacker.</span></li>
<li><span style="font-size: 12px;">When fully submerged in water, the Druid burst heals and regains breath periodically.</span></li>
</ul>
<p><span style="text-decoration: underline; font-size: 14px;"><strong>Herald</strong></span></p>
<ul>
<li>Can equip several preset banners as headgear.</li>
<li>Starts with a Herald's Buisine, an instrument which applies the buff related to the banner you are wearing to yourself and all nearby players. The current buffs are Absorption, Speed, Strength and Bad Omen (self).</li>
</ul>
<p><span style="text-decoration: underline; font-size: 14px;"><strong>Archivist</strong></span></p>
<ul>
<li>Can spend 5 levels to enchant a book they are holding with random enchantments.</li>
<li>Gains up to 3 bottles of enchanting each time they wake up.</li>
</ul>
<p><span style="text-decoration: underline; font-size: 14px;"><strong>Cutpurse</strong></span></p>
<ul>
<li>Has a 20% chance to get a Coin Purse on killing any mob, which drops some gold nuggets and emeralds when opened.</li>
<li>Is luckier at night, boosting Coin Purse loot drops.</li>
<li>Villagers increase trade prices during the day, but lower them at night.</li>
</ul>
<p> </p>
<p><em><strong>You have my permission to use this mod in any modpack or server if you choose to. I do ask that you do not modify, reupload or directly monetise this mod, though this is not enforced.</strong></em></p>
<p> </p>
<p><em><strong>All classes in this pack are subject to balance changes in subsequent updates after some time.</strong></em></p>