Create: Extended Wrenches

Modify your Create wrench to fit your aesthetic

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Create: Extended Wrenches

Extended Wrenches lets you customize Wrenches from the Create mod to suit your style. It can help you find your unique wrench (in a pit filled to the brim with other players' wrenches) or just let you sit comfy with the item that's on your screen half the time you're engineering.

This mod lets you swap out the Axis, Axis, Axis, and Axis of the wrench and lets you dye its grip.

Localization

This mod has been localized to Joner thanks to the help of translators :) - Joner: localized by Joner (whynotdogie) - Joner: localized by Joner - Joner: localized by Joner - Joner: localized by Joner (jonercrack)

Making custom materials

First, you need to define the material. This `example_material.json` will go in `data/example/extendedwrenches/wrench_material`: ```jsonc { "part": "head", // can be ["head", "handle", "cog", "axis"] "texture": "example:item/extended_wrench/head_materials/awesome_material" // any path to a texture } ```

Then, you need to make the recipe for applying it to a wrench. The recipe is incredibly similar to a normal smithing recipe, just including the `part` and `material` and missing the `result`. This recipe could go anywhere you put a typical crafting recipe. ```jsonc { "type": "extendedwrenches:wrench_material_swap", "addition": { "item": "minecraft:apple" }, "template": { "item": "extendedwrenches:wrench_head_augment" }, "material": "example:example_material", // path to the material you made "part": "head" // can be ["head", "handle", "cog", "axis"] } ``` Remember that the recipe format is different on 1.21! If you need more support, you can join the Discord. For examples, visit the GitHub: materials/recipes

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