Fabricae Ex Nihilo
Fabricate From Nothing
Fabricae Ex Nihilo
<p style="padding-left: 240px; text-align: center;"><img src="https://raw.githubusercontent.com/LordDeatHunter/FabricaeExNihilo/master/assets/FEN.png" alt="FEN" style="margin-left:auto;margin-right:auto;display:block;" /></p>
<p style="text-align: center;"><span style="font-size: 24px;">"Fabricate from Nothing"</span></p>
<p style="text-align: center;"><span style="font-size: 18px;">There's no such thing as a non-renewable resource. Gain access to everything you need while lost in the vast nothingness of skyblock worlds and other such places.</span></p>
<p style="text-align: center;"><span style="font-size: 18px;"><img class="featherlight-image featherlight-inner" src="https://media.forgecdn.net/attachments/466/992/barrels.png" alt="" /></span></p>
<h3>Barrels</strong></h3>
<p style="text-align: center;"><span style="font-size: 18px;"><span style="font-size: 24px;">Barrels are used for numerous recipes across FEN.</span><br /></span></p>
<p style="text-align: center;"><span style="font-size: 18px;"><strong>Alchemy</strong>: Adding an item to a fluid to get something else (fluids, blocks or entities).</span></p>
<p style="text-align: center;"><span style="font-size: 14px;"><em>For example, adding dust to water gives clay.</em></span></p>
<p style="text-align: center;"> </p>
<p style="text-align: center;"><span style="font-size: 18px;"><strong>Fluid Transformation</strong>: Changes the fluid inside of the barrel to another fluid, depending on the block below the barrel.</span></p>
<p style="text-align: center;"><span style="font-size: 14px;"><em>For example, water changes into witch water when there's mycelium underneath the barrel.</em></span></p>
<p style="text-align: center;"> </p>
<p style="text-align: center;"><span style="font-size: 18px;"><strong>Composting</strong>: Items turn into blocks.</span></p>
<p style="text-align: center;"><span style="font-size: 14px;"><em>For example, saplings produce dirt.<br /></em></span></p>
<p style="text-align: center;"> </p>
<p style="text-align: center;"><span style="font-size: 18px;"><strong>Leaking</strong>: Transforms nearby blocks, based on the fluid inside.</span></p>
<p style="text-align: center;"><span style="font-size: 14px;"><em>For example, sand turns to soul sand when next to a barrel of witch water.</em></span></p>
<p style="text-align: center;"> </p>
<p style="text-align: center;"><span style="font-size: 18px;"><strong>Milking</strong>: Produces fluids when an entity is above the barrel.</span></p>
<p style="text-align: center;"><span style="font-size: 14px;"><em>For example, cows give milk.</em></span></p>
<p style="text-align: center;"> </p>
<p style="text-align: center;"><span style="font-size: 18px;"><strong>Fluid on Top</strong>: Transforms the fluid inside the barrel into a block based on what fluid is above the barrel.</span></p>
<p style="text-align: center;"><span style="font-size: 14px;"><em>For example, putting water above a barrel of lava produces obsidian inside.</em></span></p>
<p style="text-align: center;"> </p>
<p><img class="featherlight-image featherlight-inner" src="https://media.forgecdn.net/attachments/466/996/milking.png" alt="" /></p>
<h3>Example of Milking</h3>
<p style="text-align: center;"><span style="font-size: 18px;"><img class="featherlight-image featherlight-inner" src="https://media.forgecdn.net/attachments/466/995/hammering.png" alt="" /></span></p>
<h3>Hammering</h3>
<p style="text-align: center;"><span style="font-size: 18px;">Breaking blocks with a hammer converts them to other blocks.</span></p>
<p style="text-align: center;"><span style="font-size: 18px;"><img class="featherlight-image featherlight-inner" src="https://media.forgecdn.net/attachments/466/993/crook.png" alt="" /></span></p>
<h3>Crooks and Silkworms</h3>
<p style="text-align: center;"><span style="font-size: 18px;">Breaking leaves with crooks has a chance of dropping silkworms.</span></p>
<p style="text-align: center;"><span style="font-size: 18px;">When using silkworms on leaves, it creates infesting leaves. When the leaves are finished infesting, breaking them with a crook drops string.</span></p>
<p style="text-align: center;"><span style="font-size: 18px;"><img class="featherlight-image featherlight-inner" src="https://media.forgecdn.net/attachments/466/994/crucible.png" alt="" /></span></p>
<h3>Crucibles</h3>
<p style="text-align: center;"><span style="font-size: 18px;"><span style="font-size: 24px;">Crucibles are used for producing fluids.</span></span></p>
<p style="text-align: center;"><span style="font-size: 18px;">Wooden crucibles are unable to hold hot fluids (such as lava).</span></p>
<p style="text-align: center;"><span style="font-size: 18px;">Organic material produces water, and stones (with a heat source underneath the crucible) produces lava.</span></p>
<p style="text-align: center;"><span style="font-size: 18px;"><img class="featherlight-image featherlight-inner" src="https://media.forgecdn.net/attachments/466/997/sieve.png" alt="" /></span></p>
<h3>Sieves</h3>
<p style="text-align: center;"><span style="font-size: 18px;"><span style="font-size: 24px;">Sieves take in a mesh (string, flint, iron, diamond mesh, etc.) and a block to sift for resources.</span></span></p>
<p style="text-align: center;"><span style="font-size: 18px;">Sifting different blocks yields different resources, from saplings and seeds to ore pieces and diamonds.</span></p>
<p style="text-align: center;"><span style="font-size: 18px;"><span style="font-size: 24px;"><img class="featherlight-image featherlight-inner" src="https://media.forgecdn.net/attachments/467/13/strainers.png" alt="" /></span></span><h3>Strainers</h3></p>
<p style="text-align: center;"><span style="font-size: 18px;"><span style="font-size: 24px;">Strainers catch fish over time.</span></span><span style="font-size: 18px;"><span style="font-size: 24px;"><br /></span></span></p>