FakeSnow
Make regions snow without snow layers piling up!
FakeSnow
Requires ProtocolLib. WorldGuard is highly recommended.
Customize weather behavior in regions.
Make it snow and leave no trace! ##### (hence the name of the plugin, fake snow)

##### *(shaders not included)*
Instructions (WorldGuard):
1. Define a WorldGuard region 2. Run `/region flag <id> custom-weather-type <snow/rain/none>`
effects
* snow: makes the region snow (biome: snowy taiga) * rain: makes the region rain (biome: plains) * dust: makes dust fall from the sky (biome: basalt deltas) * none: makes the region never display any weather effects (biome: void)
to remove the effect, run `/region flag <id> custom-weather-type`
3. Run `/fakesnow refreshregions` To make it snowy in an entire world, use __global__ as the region ID.
Without WorldGuard, all "overworld" worlds will be snowy.
Commands
commands
Permission: fakesnow.admin
`/fakesnow refreshregions` - Fetches regions. Run this if you modified some regions (deleted, redefined, changed custom-weather-type) `/fakesnow realbiome` - Shows you the actual biome of the block you are standing on `/fakesnow reload` - Reloads the configuration file
Known issues (1.3)
- None so far!
Frequently Asked Questions
faq
1. I don't see the snow! -> Run /fakesnow refreshregions
2. I still don't see the snow! -> This is an issue with how 3D biomes work. Make sure your region is wider and taller than 4 blocks on each side, or the flag isn't being overridden by another region.
3. I can still hear rain splashes! -> This is an issue with how 3D biomes work. Extend your region into the ground by at least 4 blocks.
4. I can sometimes see rain! -> This is an issue with how 3D biomes work. Extend your region by at least 4 blocks in each side.
Note that...
- The plugin works by intercepting clientbound packets and modifying biome information, so the snow is client-side and your world will not be modified (hopefully!) - Works best with `/region flag <id> weather-lock rain` to make region rain permanently