public class MultiblockServerTickHandler
extends java.lang.Object
This is a generic multiblock tick handler. If you are using this code on your own,
you will need to register this with the Forge TickRegistry on both the
client AND server sides.
Note that different types of ticks run on different parts of the system.
CLIENT ticks only run on the client, at the start/end of each game loop.
SERVER and WORLD ticks only run on the server.
WORLDLOAD ticks run only on the server, and only when worlds are loaded.