public class InventoryWorktable extends InventoryAdapterTile<TileWorktable>
| Modifier and Type | Field and Description |
|---|---|
static short |
SLOT_INVENTORY_1 |
static short |
SLOT_INVENTORY_COUNT |
tile| Constructor and Description |
|---|
InventoryWorktable(TileWorktable worktable) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
canSlotAccept(int slotIndex,
net.minecraft.item.ItemStack itemStack)
Non-automation version of IInventory's isItemValidForSlot.
|
canExtractItem, markDirtycanInsertItem, isItemValidForSlotclear, closeInventory, copy, decrStackSize, disableAutomation, getDisplayName, getField, getFieldCount, getInventoryStackLimit, getName, getSizeInventory, getSlotsForFace, getStackInSlot, hasCustomName, isEmpty, isLocked, isUsableByPlayer, openInventory, readData, readFromNBT, removeStackFromSlot, setField, setInventorySlotContents, writeData, writeToNBTpublic static final short SLOT_INVENTORY_1
public static final short SLOT_INVENTORY_COUNT
public InventoryWorktable(TileWorktable worktable)
public boolean canSlotAccept(int slotIndex,
net.minecraft.item.ItemStack itemStack)
IFilterSlotDelegateCombine this with Forestry's access permissions to implement isItemValidForSlot.
canSlotAccept in interface IFilterSlotDelegatecanSlotAccept in class InventoryAdapter