//
//  Faithless Config File - WIP
//  Everything here is either non functional or experimental.
//
//  If you have any of these mods installed, set these to True.
		#define Optifine false
		#define Sodium false 
//
// ============================================================================
//  WAVING ANIMATIONS
// ============================================================================

// Waving Grass (Grass, Flowers, Crops...)
		#define Waving_Grass 1.0

// Waving Foliage (Leaves, Vines, Bushes...)
		#define Waving_Foliage 1.0

// Waving Objects (Chains, Lanterns, Banners...)
		#define Waving_Objects 1.0

// Waving Water 
		#define Waving_Water 1.0

// Waving Lava
		#define Waving_Lava 1.0

// Waving Fire
		#define Waving_Fire 1.0

// ============================================================================
//  Interface and GUI (NOT WORKING)
// ============================================================================

// Menu background
//		#define Menu_BG true

// Alternate Hotbar
//		#define Alt_Hotbar true

// Selected Slot
//		#define Selected_Slot true

// Alt hitbox outline
//		#define Hitbox_Size 1.0

// Furnace UI
//		#define Furnace_UI true

// smithing spin armor stand UI
//		#define Smithing_UI true

// Creative mode tabs
//		#define Creative_Tab true

// ============================================================================
//  Skins (NOT WORKING)
// ============================================================================

// Player Skin features
		#define More_Skin_Features true	

//      Universal Value							|	Peronal Skin																|	Other Info

		#define Player_Blink_Face true		//	|1	toggle  r100 =On															|	Blinking eyes face
		#define Player_Transparency true	//	|1	scale   r.10 =strips; 	r.20 =stripInv; 									|	Allow the entire skin to support transparency
		#define Player_Emissives true		//	|1	scale   r..1 =strips; 	r..2 =stripInv; r..3 =all							|	Define which areas of your skin glow 
		
 		#define Player_Hurt_Face true		//	|1	toggle  g100 =On															|	Face when taking damage
		#define Player_Hurt_Mask true		//	|1	scale   g.10 =strips; 	g.20 =stripInv;	g.30 =all							|	Define which areas of your skin are tinted/masked when hurt
		#define Player_Reflection true		//	|1	scale   g..1 =strips; 	g..2 =stripInv; g..3 =all 							|	Define which areas of your skin are reflective
		
		#define Player_Squint_Face true		//	|1	toggle  b100 =On															|	Eyes Squint when adjusting to darkness or brigtness
		#define Player_Breathing true		//	|1	toggle  b.10 =On															|	Improved idle stance  
		#define Player_Cape true 			//	|1	toggle  b..1 =On															|	4p & 3p arms have 8x12 and 10x12 capes respectively
		
		#define Player_Pixel_Anim true		//	|1	toggle  a100 =interpolate													|	Define which colors on your skin interpolate*
											//	|1	scale   a.10 =speed 														|	*Define how fast colors on your skin interpolate
		#define Player_Pixel_Mask true		//	|1	scale   g..1 =strips; 	g..2 =stripInv; g..3 =all	 						|	Define which areas of your skin have special effects
		
		#define Player_Hurt_Color true		//	|2	dedic	alpha = 220									 						|	Define the tint color when taking damage. 

// ============================================================================
//  Fun
// ============================================================================

// Emissive Textures - Textures will appear to glow, but do not emit any real light.
		#define Emissives true

// Blinking entities
//		#define Blinking true

// Fishing/lead line
//		#define Better_Lines true

// Potion variants
//		#define Potion_Variants true

// Billboard items 
//		#define Billboard_Items true

// Billboard textures
//		#define Billboard_Blocks true

// Water Wake
//		#define Wake_Size 1.0

// Explosion screen-shake
//		#define Explosion_Power 1.0

// 3D Breaking
		#define Destroy_Depth 0.6
//		#define Cubic_Particles 1.0
	
// Dynamic Snow and Moss
		#define Dynamic_Slopes true
	
// Fog 
//		#define Fog_Density 1.0
//		#define Fog_R 128
//		#define Fog_G 128
//		#define Fog_B 128

// Cel-Shading
//		#define CelShading 1.0

// Chunk Animations
//		#define Chunk_Loading 1.0

// Orthographic View
//		#define Orthographic false

// ============================================================================
//  Lighting and Environmental Effects (NOT WORKING)
// ============================================================================

// Volumetric Clouds
//		#define Volumetric Clouds true

// Volumetric Clouds
//		#define Volumetric_Grass true

// Custom skybox
//		#define Skybox true

// Custom End skybox
//		#define End_Skybox true

// Motion Blur
//		#define Motion_Blur 1.0

// Dynamic exposure
//		#define Exposure 1.0

// Depth of Field
//		#define DOF 1.0

// Reflections
//		#define Reflection true

// Bloom effect
//		#define Bloom true

// Ambient lighting
//		#define Ambient_Light true

// Volumetric fog
//		#define Volumetric_Fog true

// ============================================================================

// Note to myself, TO-DO
// End Portal Depth FIX
// UI Durability FIX