Important Notes

- No need to run restart command to apply this config, as it's automatic applying.
- To repair missing values, run this command [ /TANSHUGETREES restart ] or restart the world.
- Very important! You must lock the trees you have edited, to mark it as don't reset. Do it by change "[]" at font of tree ID to "[LOCK]".

Config Description

- world_gen : Enable world generation for that tree by set to [ true ], or disable by [ false ].
- biome / ground_block : Change the biome and ground block that tree can place on. Supported both IDs and tags. These config supported multiple conditions, use [ / ] for [ OR ], use [ , ] for [ AND ]. For example, a tree that spawn in 2 main biomes. One is biomes tagged as forest, but not birch forest. Other one is taiga forest. It will be [ #minecraft:is_forest, !minecraft:birch_forest / minecraft:taiga ]. Important note for ground block, it not works with trees that one side farther than 48 blocks.
- rarity : Change how common of that tree. Lower means rarer. Only supported number between 0 and 100 (can be non-integer number).
- min_distance : Change distance of trees in the same species. This is distance in block with Y position ignored. Only supported number between 0 to 500.
- group_size : Use other placement system to spawn that tree in group style. To use this, set min and max count of trees per group that upper than 1. For example, min 1 and max 5, will be [ 1 <> 5 ]. Be careful to use this, as it can affect scan time. This config also change the way other config options work. Rarity will be how common of the group. Min distance is between trees, not between groups. Waterside config will only detect once at spawn location of that group.
- waterside_chance : Force that tree to only spawn near water biomes. If this chance is not full, it will spawn like normal for that chance left. For example, set this to 0.75, it will spawn like normal tree for 0.25 chance. When use this option with group spawning, it will only detect once at spawn location of that group.
- dead_tree_chance : Set how common of that tree to spawn as dead tree. Note that this config only affect trees in their viable ecosystems, you may found some trees that become dead trees without this config, because that's by tree type inside tree settings. Land trees can't survive in water, etc.
- dead_tree_level : Randomly select style of dead trees, make that tree looks more variants when it's dead tree. This config will be random select a number from the list, or use "auto" and "auto_pine" for automatic selection. Only supported numbers 1XX/2XX/3XX with sub numbers 10/20/30/40/50/60/70/80/90 and 11/21/31/41/51. Set to 1XX for normal dead trees, 2XX and 3XX for coarse woody debris style but with and without roots. For sub numbers 10/20/30/40/50 is no leaves, no sprig, no twig, no limb, and no branch. With random decay 10-50%. For 11/21/31/41/51 is the same as previous but no random decay. For 60/70 is only trunk with random length 50-100% and hollowed. For 80/90 is only trunk with random length 0-50% and hollowed.
- start_height_offset : Randomly spawn that tree with custom height from the ground. To use this, set min and max height. For example, lowest -10 highest +10, will be [ -10 <> 10 ].
- rotation : Set rotation of that tree. For random direction, use [ random ]. For specific direction, use [ north ], [ west ], [ east ], or [ south ]. Only supported one value per tree.
- mirrored : Set mirror effect for that tree. For random value, use [ random ]. For specific value, use [ true ] or [ false ]. Only supported one value per tree.

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[] #TannyJung-Main-Pack > #global > bush
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world_gen = true
biome = #minecraft:is_forest / #minecraft:is_taiga / #forge:is_coniferous / #minecraft:is_jungle / #forge:is_swamp
ground_block = #minecraft:dirt
rarity = 10
min_distance = 0
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #global > bush_rare
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world_gen = true
biome = #forge:is_plains / #minecraft:is_savanna
ground_block = #minecraft:dirt
rarity = 1
min_distance = 10
group_size = 1 <> 5
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #global > bush_waterside
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world_gen = true
biome = #forge:is_plains / #minecraft:is_savanna / #minecraft:is_forest / #forge:is_coniferous / #minecraft:is_jungle / #forge:is_swamp
ground_block = #minecraft:dirt / #minecraft:sand
rarity = 25
min_distance = 10
group_size = 50 <> 100
waterside_chance = 1.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #global > bush_waterside_arid
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world_gen = true
biome = #forge:is_desert / #minecraft:is_badlands
ground_block = #minecraft:sand
rarity = 50
min_distance = 10
group_size = 10 <> 20
waterside_chance = 1.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #global > catalyst
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world_gen = true
biome = #forge:is_plains, !#forge:is_dry, !#forge:is_mountain
ground_block = #minecraft:dirt
rarity = 1
min_distance = 40
group_size = 1 <> 3
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #global > coconut_tree
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world_gen = true
biome = #minecraft:is_beach
ground_block = #minecraft:dirt / #minecraft:sand
rarity = 25
min_distance = 0
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #global > fallen_angel
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world_gen = true
biome = #minecraft:is_savanna
ground_block = #minecraft:dirt
rarity = 0.5
min_distance = 50
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #global > halcyon
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world_gen = true
biome = #forge:is_plains, !#forge:is_dry, !#forge:is_mountain
ground_block = #minecraft:dirt
rarity = 1
min_distance = 40
group_size = 1 <> 3
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #global > palm_waterside_arid
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world_gen = true
biome = #forge:is_desert / #minecraft:is_badlands
ground_block = #minecraft:dirt / #minecraft:sand
rarity = 50
min_distance = 10
group_size = 10 <> 20
waterside_chance = 1.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #global > rock
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world_gen = true
biome = #forge:is_plains
ground_block = #minecraft:dirt
rarity = 5
min_distance = 1
group_size = 1 <> 10
waterside_chance = 0.0
dead_tree_chance = 0.0
dead_tree_level = auto
start_height_offset = -1 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #global > rock_big
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world_gen = true
biome = #forge:is_plains
ground_block = #minecraft:dirt
rarity = 2
min_distance = 3
group_size = 1 <> 20
waterside_chance = 0.0
dead_tree_chance = 0.0
dead_tree_level = auto
start_height_offset = -3 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #global > rock_large
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world_gen = true
biome = #forge:is_plains
ground_block = #minecraft:dirt
rarity = 1
min_distance = 10
group_size = 1 <> 5
waterside_chance = 0.0
dead_tree_chance = 0.0
dead_tree_level = auto
start_height_offset = -3 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #global > shrub
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world_gen = true
biome = #minecraft:is_forest / #minecraft:is_taiga / #forge:is_coniferous / #minecraft:is_jungle / #forge:is_swamp
ground_block = #minecraft:dirt
rarity = 10
min_distance = 0
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #global > shrub_rare
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world_gen = true
biome = #forge:is_plains / #minecraft:is_savanna
ground_block = #minecraft:dirt
rarity = 1
min_distance = 10
group_size = 1 <> 5
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #global > shrub_waterside
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world_gen = true
biome = #forge:is_plains / #minecraft:is_savanna / #minecraft:is_forest / #forge:is_coniferous / #minecraft:is_jungle / #forge:is_swamp
ground_block = #minecraft:dirt / #minecraft:sand
rarity = 25
min_distance = 10
group_size = 50 <> 100
waterside_chance = 1.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #global > shrub_waterside_arid
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world_gen = true
biome = #forge:is_desert / #minecraft:is_badlands
ground_block = #minecraft:sand
rarity = 50
min_distance = 10
group_size = 10 <> 20
waterside_chance = 1.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #global > tortilis
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world_gen = true
biome = #minecraft:is_savanna
ground_block = #minecraft:dirt
rarity = 1
min_distance = 25
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #vanilla > aider
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world_gen = true
biome = minecraft:birch_forest / minecraft:old_growth_birch_forest
ground_block = #minecraft:dirt
rarity = 100
min_distance = 20
group_size = 3 <> 5
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #vanilla > antenna
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world_gen = true
biome = minecraft:old_growth_pine_taiga
ground_block = #minecraft:dirt
rarity = 35
min_distance = 25
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #vanilla > baobab
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world_gen = true
biome = minecraft:wooded_badlands
ground_block = #minecraft:dirt
rarity = 5
min_distance = 50
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #vanilla > catalyst
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world_gen = true
biome = minecraft:forest / minecraft:jungle / minecraft:dark_forest
ground_block = #minecraft:dirt
rarity = 100
min_distance = 30
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #vanilla > cherry
----------------------------------------------------------------------------------------------------
world_gen = true
biome = minecraft:cherry_grove
ground_block = #minecraft:dirt
rarity = 25
min_distance = 40
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #vanilla > departer
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world_gen = true
biome = minecraft:bamboo_jungle
ground_block = #minecraft:dirt
rarity = 10
min_distance = 50
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #vanilla > falcon
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world_gen = true
biome = minecraft:dark_forest
ground_block = #minecraft:dirt
rarity = 25
min_distance = 40
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #vanilla > falcon_rare
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world_gen = true
biome = minecraft:savanna
ground_block = #minecraft:dirt / #minecraft:sand
rarity = 1
min_distance = 40
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #vanilla > fallen_angel
----------------------------------------------------------------------------------------------------
world_gen = true
biome = minecraft:wooded_badlands
ground_block = #minecraft:dirt
rarity = 5
min_distance = 50
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #vanilla > giant_grass
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world_gen = true
biome = minecraft:sunflower_plains
ground_block = #minecraft:dirt
rarity = 10
min_distance = 5
group_size = 50 <> 100
waterside_chance = 1.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #vanilla > giant_grass_tall
----------------------------------------------------------------------------------------------------
world_gen = true
biome = minecraft:sunflower_plains
ground_block = #minecraft:dirt
rarity = 10
min_distance = 20
group_size = 20 <> 50
waterside_chance = 1.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #vanilla > glamor
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world_gen = true
biome = minecraft:snowy_taiga
ground_block = #minecraft:dirt
rarity = 100
min_distance = 15
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto_pine
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #vanilla > god_of_wasteland
----------------------------------------------------------------------------------------------------
world_gen = true
biome = minecraft:savanna / #minecraft:is_badlands
ground_block = #minecraft:dirt / #minecraft:sand
rarity = 0.1
min_distance = 200
group_chance = 0.0
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #vanilla > halcyon
----------------------------------------------------------------------------------------------------
world_gen = true
biome = minecraft:forest / minecraft:dark_forest
ground_block = #minecraft:dirt
rarity = 100
min_distance = 30
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #vanilla > helios
----------------------------------------------------------------------------------------------------
world_gen = true
biome = minecraft:snowy_plains
ground_block = #minecraft:dirt
rarity = 0.001
min_distance = 500
group_chance = 0.0
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #vanilla > hypothermia
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world_gen = true
biome = minecraft:ice_spikes
ground_block = minecraft:snow_block
rarity = 35
min_distance = 25
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.25
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = north
mirrored = random
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[] #TannyJung-Main-Pack > #vanilla > mangrove
----------------------------------------------------------------------------------------------------
world_gen = true
biome = minecraft:mangrove_swamp
ground_block = #minecraft:dirt
rarity = 100
min_distance = 20
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = -10 <> 10
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #vanilla > palm
----------------------------------------------------------------------------------------------------
world_gen = true
biome = minecraft:jungle / minecraft:sparse_jungle
ground_block = #minecraft:dirt
rarity = 25
min_distance = 0
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #vanilla > polaris
----------------------------------------------------------------------------------------------------
world_gen = true
biome = minecraft:grove
ground_block = minecraft:snow_block
rarity = 100
min_distance = 15
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #vanilla > raiden
----------------------------------------------------------------------------------------------------
world_gen = true
biome = minecraft:jungle
ground_block = #minecraft:dirt
rarity = 50
min_distance = 40
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #vanilla > redwood
----------------------------------------------------------------------------------------------------
world_gen = true
biome = minecraft:old_growth_spruce_taiga
ground_block = #minecraft:dirt
rarity = 100
min_distance = 20
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto_pine
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #vanilla > sky_island_chain
----------------------------------------------------------------------------------------------------
world_gen = true
biome = minecraft:sparse_jungle
ground_block = !minecraft:air
rarity = 25
min_distance = 0
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.0
dead_tree_level = auto
start_height_offset = -50 <> 50
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #vanilla > sky_island_worm
----------------------------------------------------------------------------------------------------
world_gen = true
biome = minecraft:deep_lukewarm_ocean
ground_block = !minecraft:air
rarity = 5
min_distance = 0
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.0
dead_tree_level = auto
start_height_offset = 0 <> 200
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #vanilla > spike_amethyst
----------------------------------------------------------------------------------------------------
world_gen = true
biome = minecraft:deep_ocean
ground_block = minecraft:gravel
rarity = 10
min_distance = 0
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.0
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #vanilla > spike_ice
----------------------------------------------------------------------------------------------------
world_gen = true
biome = minecraft:ice_spikes
ground_block = minecraft:snow_block
rarity = 25
min_distance = 0
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.0
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = north
mirrored = false
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[] #TannyJung-Main-Pack > #vanilla > spike_stone
----------------------------------------------------------------------------------------------------
world_gen = true
biome = minecraft:deep_ocean
ground_block = minecraft:gravel
rarity = 25
min_distance = 0
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.0
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #vanilla > spike_terra
----------------------------------------------------------------------------------------------------
world_gen = true
biome = minecraft:badlands
ground_block = #minecraft:sand / minecraft:terracotta
rarity = 25
min_distance = 0
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.0
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = north
mirrored = false
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[] #TannyJung-Main-Pack > #vanilla > tortilis
----------------------------------------------------------------------------------------------------
world_gen = true
biome = minecraft:wooded_badlands
ground_block = #minecraft:dirt
rarity = 10
min_distance = 25
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #vanilla > tree_of_wisdom
----------------------------------------------------------------------------------------------------
world_gen = true
biome = minecraft:plains
ground_block = #minecraft:dirt
rarity = 0.01
min_distance = 200
group_chance = 0.0
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #vanilla > wendy
----------------------------------------------------------------------------------------------------
world_gen = true
biome = minecraft:taiga
ground_block = #minecraft:dirt
rarity = 100
min_distance = 10
group_size = 3 <> 5
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto_pine
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #vanilla > whisper
----------------------------------------------------------------------------------------------------
world_gen = true
biome = minecraft:swamp
ground_block = #minecraft:dirt
rarity = 100
min_distance = 30
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #vanilla > willow
----------------------------------------------------------------------------------------------------
world_gen = true
biome = minecraft:swamp
ground_block = #minecraft:dirt
rarity = 25
min_distance = 20
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > #vanilla > yokai
----------------------------------------------------------------------------------------------------
world_gen = true
biome = minecraft:meadow
ground_block = #minecraft:dirt
rarity = 1
min_distance = 100
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[INCOMPATIBLE] [] #TannyJung-Main-Pack > #vanilla > giant_fern
----------------------------------------------------------------------------------------------------
world_gen = true
biome = minecraft:old_growth_spruce_taiga
ground_block = #minecraft:dirt
rarity = 0.01
min_distance = 20
group_size = 5 <> 10
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > biomesoplenty > bush_dense
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world_gen = true
biome = biomesoplenty:lush_desert
ground_block = #minecraft:dirt / #minecraft:sand
rarity = 100
min_distance = 0
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > biomesoplenty > malus_domestica
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world_gen = true
biome = biomesoplenty:pasture
ground_block = #minecraft:dirt
rarity = 0.5
min_distance = 30
group_size = 50 <> 100
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > biomesoplenty > shrub
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world_gen = true
biome = biomesoplenty:lush_desert
ground_block = #minecraft:dirt / #minecraft:sand
rarity = 10
min_distance = 0
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[INCOMPATIBLE] [] #TannyJung-Main-Pack > biomesoplenty > redwood_great
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world_gen = true
biome = biomesoplenty:redwood_forest
ground_block = #minecraft:dirt
rarity = 15
min_distance = 30
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto_pine
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > regions_unexplored > baobab
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world_gen = true
biome = regions_unexplored:baobab_savanna
ground_block = #minecraft:dirt
rarity = 5
min_distance = 50
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > regions_unexplored > catalyst
----------------------------------------------------------------------------------------------------
world_gen = true
biome = regions_unexplored:deciduous_forest
ground_block = #minecraft:dirt
rarity = 100
min_distance = 30
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > regions_unexplored > cloud_harvester
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world_gen = true
biome = regions_unexplored:joshua_desert
ground_block = #minecraft:sand
rarity = 1
min_distance = 200
group_chance = 0.0
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > regions_unexplored > halcyon
----------------------------------------------------------------------------------------------------
world_gen = true
biome = regions_unexplored:deciduous_forest
ground_block = #minecraft:dirt
rarity = 100
min_distance = 30
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[] #TannyJung-Main-Pack > regions_unexplored > malus_domestica
----------------------------------------------------------------------------------------------------
world_gen = true
biome = regions_unexplored:barley_fields
ground_block = #minecraft:dirt
rarity = 0.5
min_distance = 30
group_size = 50 <> 100
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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[INCOMPATIBLE] [] #TannyJung-Main-Pack > regions_unexplored > redwood_great
----------------------------------------------------------------------------------------------------
world_gen = true
biome = regions_unexplored:redwoods / regions_unexplored:sparse_redwoods
ground_block = #minecraft:dirt
rarity = 15
min_distance = 30
group_size = 1 <> 1
waterside_chance = 0.0
dead_tree_chance = 0.1
dead_tree_level = auto_pine
start_height_offset = 0 <> 0
rotation = random
mirrored = random
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