V2.9.6
-Added "Dealing 1 heart or more of damage to an entity will trigger this same effect." bit in Fungus Mana badge, and added complimentary advancement
-Fixed "Made it so the 2 second Fungus Mana regain disable isnt just not a thing (it actually works now) + made it 3 seconds instead of 2" so it actually actually actually actually works now
-Added ", but you cannot use fireworks." to Fungal Hop
-Changed sounds when damaged
-Added vfx and sfx when attacking an entity
-Changed the drain and dampen when being damaged to only activate when taking 1 heart or more
-Added Fungal Infusion
-Fixed the same bugs like 10x bc I kept forgetting which Fungal Mage folder was which



V2.9.5 Changes
-Added sounds and particles when damaged
-Intertwined particles of other fungal blocks into powers, relating to their function
-Made Sporous Relocation less likely to suffocate you upon hitting any block whatsoever
-Changed some stuff with the Spectral Spore(Weapon that the origin does not include.)
-Changed origin description (twice)
-Added titles when Fungus Mana is disabled
-Added particles when landing while crouching
-Made it so the 2 second Fungus Mana regain disable isnt just not a thing (it actually works now) + made it 3 seconds instead of 2
-Added Gaia's Frequency power
-Seperated V2.9.4 and V2.9.5 at a random point so they just are different now
-Seperated the bit about being damaged draining Mana from the benefits of having Fungus Mana
-Added a couple passive effects (hidden)

V2.9.4 Changes
-Added Tooltips for consumeable mushrooms
-Made mushroom blocks craftable
-Fixed some issues with Dash and Sporous Relocation Invisibility
-Made Dripstone, Cacti, arrows, and Suffocation no longer drain your Fungus Mana
-VFX and SFX Changes
-Made you gain saturation every 2 seconds when Fungus Mana full
-Changed namespace from "shroom" to "fungal_mage"
-Tweaked Dash power
-Tweaked Fungal Hop power
-Tweaked Fungal Hop w Elytra
-Fixed typo in Detrimental

V2.9.3 Changes
-Added a few Advancements
-Made fall damage not reduce Fungus Mana
-Updated Fungus Mana badge to mention the speed debuff when out of Fungus Mana
-Made Sporous Relocation and Fungal Hop reset fall distance

V2.9.2 Changes (Cohesion Update)
-Removed hidden impact damage immunity
-Changed fall immunity to only trigger when crouching
-Buffed velocity Dash gives
-Added slowness debuff when Fungus Mana is empty
-Made Magical Essence and fall immunity only grant their effects if you have Fungus Mana
-Added Bookworm power
-Made night vision only work if you had Fungus Mana
-Added Detrimental power
-Added Regen badge to Fungus Mana power
-Added Fall Immunity when falling from 5 blocks or less
-Added a few Advancements
-Made fall damage not reduce Fungus Mana
-Updated Fungus Mana badge to mention the speed debuff when out of Fungus Mana


V2.9.1 Changes (Compatibility Update)
-Removed the multiple replenish powers and condensed them all into a tag allowing for support
-Added support for the following mods:
Promenade
Cinderscapes
Biome Makeover
BYG (Oh The Biomes You'll Go)
Better End
Better Nether
Enderscape
Eden Ring
-Cleaned up code a bit

V2.9 Changes (Balancing Update)
-Made Fungus Mana drain on hit 60 instead of 50, resulting in 5 hits to drain it all
-Changed VFX, SFX, and nerfed Fungal Hop with Elytra
-Added the ability to stop elytra flight
-Nerfed speed boost with Fungus Mana
-Removed Agility
-Made Sporous Relocation work in water
-Fought the owner of a server tryna ruin this holy origin
-Modifed Shroom Stature to have 8 hearts normally but 6 when empty Fungus Mana
-Added the inability to gain Fungus Mana for 2 seconds after being hit
-Made Dash work in liquids
-Added Neville Longtentacle#7942 to credits for design input

V2.8.1 Changes
-Removed swim and sight in lava
-Increased Fungal Hop's cooldown to 15 ticks
-Buffed Fungus Mana when standing on fungal terrain

V2.8 Changes
-Updated powerlist.txt to include hidden powers
-Added sounds that only you can hear when Fungus Mana runs out or maxes out
-Changed the "And You Can Cook?" advancement to activate when consuming mushroom stew + made only Fungal Mage able to get it
-Changed the "Forgotten Relation" advancement to activate when consuming chorus fruit + made only Fungal Mage able to get it
-Added ability to craft bundles with rabbit hide
-Added ability to craft mushroom stew with nether mushrooms
-Added Berry Bush immunity
-Fixed spelling & grammar errors
-Fixed the issues with Mooshroom Riding
-Made "Fungus Mana" description more accurate to the lore
-Changed "Teleport Spell" power to "Sporous Relocation" and improved description
-Changed Star and Arrow badges to be Warped Fungus and Bone Meal

V2.7 Changes
-Removed "Nap Time" power
-Added the ability to ride Mooshrooms
-Added Advancements
-Added/modified Bioluminescence 
-Added "Credits" power
-Seperated "Agility" and "Dash" power descriptions
-Added extra information on the mushroom turning of terrain
-"Agility" power now includes fall immunity information instead of "Magical Essence"
-Added particles based on Fungus Mana level
-Added particles when absorbing Fungus Mana on fungal terrain.

V2.6 and earlier versions Changes
-Removed Adventurer's Artifacts
-Changed dash to activate on primary while on the ground + modified it (by Rinkakyu)
-Added Ability to consume fungi for Fungus Mana
-Made mushroom stew give Fungus Mana
