Ghastly Wail

When a ghast dies in a portal, the frame becomes crying obsidian and shatters.

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Ghastly Wail

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Ghastly Wail

environment: server

<a href="https://quiltmc.org/"><img alt="available for: Quilt Loader" width=73 src="https://raw.githubusercontent.com/QuiltMC/art/master/brand/1024png/quilt_available_dark.png"></a> <a href="https://modrinth.com/mod/fabric-api/versions"><img alt="Requires: Fabric API" width="60" src="https://i.imgur.com/Ol1Tcf8.png"></a>

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When a ghast dies in a nether portal, the frame becomes crying obsidian and shatters.

Works server-side and in single player.

Adds a new mechanic for renewable crying obsidian.

When a ghast dies in a nether portal, all the obsidian blocks that make up the portal frame will be converted to crying obsidian and then shatter into item form.

Ghastly Wail

Why? - It thematically connects normal obsidian and crying obsidian - Ghasts' tears mean it makes 'video game sense' for them to be involved in the conversion to crying obsidian - "But crying obsidian is already renewable through piglin barters!" I recommend removing crying obsidian from bartering using the built-in "piglin_bartering_sans_crying_obsidian" datapack (since 1.1.4, default disabled).

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Configuration

As of 1.1.4, two game rules allow control over how obsidian is converted: - `ghastly_wail:obsidianConversionChance`; `0` to `100`, default: `100` > chance for nether portal frame obsidian to convert to crying obsidian - `ghastly_wail:convertedObsidianBreakChance`; `0` to `100`, default: `100` > chance for converted crying obsidian blocks to break

Between versions 1.1.0 and 1.1.4: - `ghastly_wail:breakConvertedObsidian`; default: `true` > controls whether crying obsidian is dropped as an item or replaces the portal frame in block form

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Translating

As of version 1.1.4, there are several translatable lines. If you'd like to help translate Ghastly Wail, you can do so on Crowdin.

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This mod is only for Fabric (works on Quilt, too!) and I won't be porting it to Forge. The license is MIT, however, so anyone else is free to port it.

I'd appreciate links back to this page if you port or otherwise modify this project, but links aren't required.

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