GrimCheckup

This offers a bigger config for Grim where you can disable and enable checks. It is highly optimized and heavily tested. Feel free to constribute.

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GrimCheckup

GrimCheckup

GrimCheckup is a lightweight and optimized extension plugin designed for Grim Anti-Cheat. It provides server administrators with granular control over Grim's detection checks, allowing you to easily enable or disable specific checks via a configuration file.

Why use GrimCheckup?

While Grim Anti-Cheat is powerful, sometimes you need more flexibility. Whether you are debugging false positives, configuring a specific game mode (like Anarchy or SMP), or just want to disable certain checks that conflict with other plugins, GrimCheckup makes this process simple and centralized.

Key Features

• Granular Control: Toggle individual checks on or off (e.g., Reach, BadPackets, NoFall, Killaura). • Highly Optimized: Designed to run efficiently alongside GrimAC without impacting server performance. • Heavily Tested: Stability tested to ensure toggling checks does not break the core anti-cheat functionality. • Easy Configuration: Simple true/false configuration structure.

Supported Checks

You can toggle a wide variety of checks, including but not limited to: • Movement: NoFall, Fly (BadPackets), NoSlow, Knockback, Timer • Combat: Reach, Killaura (AimModulo, AimDuplicate), Hitbox • World Interaction: FastBreak, GhostBlock, Liquids • Exploits: Crash exploits, BadPackets sequences.

Default Config

``` Reach: true 'null': true nofall: true BadPacketsO: true BadPacketsA: true BadPacketsB: true BadPacketsC: true BadPacketsD: true BadPacketsE: true BadPacketsF: true BadPacketsG: true BadPacketsH: true BadPacketsI: true BadPacketsJ: true BadPacketsK: true BadPacketsL: true BadPacketsN: true BadPacketsP: true BadPacketsQ: true BadPacketsR: true BadPacketsS: true BadPacketsT: true InvalidPlace: true FastBreak: true TransactionOrder: true NoSlowB: true AimModulo360: true AimDuplicateLook: true Baritone: true NegativeTimer: true Explosion: true Knockback: true Phase: true Post: true GroundSpoof: true Simulation: true Prediction (Debug): true EntityControl: true NoSlowA: true AirLiquidPlace: true FarPlace: true FabricatedPlace: true PositionPlace: true RotationPlace: true DuplicateRotPlace: true TimerA: true CrashA: true CrashB: true CrashC: true CrashD: true CrashE: true CrashF: true CrashG: true CrashH: true ExploitA: true ExploitB: true TimerVehicle: true ```

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