//Naming
Name E-3D AWACS
ShortName E3D
ItemID 28215
//Visuals
Icon IconPlaneE3D
Model manus_modern_warfare.E3D
Texture SkinPlaneE3D
//Third Person Camera Distance
CameraDistance 60.0
//Throttle
MaxThrottle 8.0
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1
TurnRightSpeed 1
//Pitch modifiers
LookUpSpeed 1
LookDownSpeed 1
//Roll modifiers
RollLeftSpeed 1
RollRightSpeed 1
//Drag (A (maxThrottle * numPropellers) : drag ratio of 1 : 1 with mass should keep the plane going at some reasonable speed at full throttle
Drag 1.0
//Lift (A lift : mass ratio of 1 : 1 should keep the plane perfectly level at full throttle
Lift 16.7
//Mass (In tons)
Mass 16.7
//Moment of Inertia (in crazy units. Just fiddle with this until you find something nice)
MomentOfInertia 80.0
//More bounciness means the vehicle will bounce more upon going up slopes, but fall through the ground less
Bounciness 1.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 32000
ShootDelay 7
//Bombs (Bomb delay is in 1/20ths of seconds)
BombDelay 1
BombPosition 7 -10 0
//Inventory Slots
CargoSlots 0
BombSlots 0
//Propeller Positions
Propeller 0 0 0 0 leftWing 27040_Part_Propeller_TurbineJet
Propeller 1 0 0 0 leftWing 27040_Part_Propeller_TurbineJet
Propeller 2 0 0 0 rightWing 27040_Part_Propeller_TurbineJet
Propeller 3 0 0 0 rightWing 27040_Part_Propeller_TurbineJet
//Passengers
Pilot 292 71 -12 -80 80 -45 45
Passengers 4
//Passenger <ID> <x> <y> <z> <part> [minYaw] [maxYaw] [minPitch] [maxPitch] [gunType] [gunModelName]
Passenger 1 292 71 -12 core -80 80 -45 45
Passenger 2 76 68 -3 core 135 225 -45 45
Passenger 3 30 68 -3 core -80 80 -45 45
Passenger 4 112 68 19 core 45 135 -45 45
//Sounds
StartSound viper
StartSoundLength 20
PropSound viper
PropSoundLength 30
ShootSound gatling
BombSound bomb
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 27056_Part_Cockpit_Large 50 27011_Mat_Plate_Aluminium
AddRecipeParts nose 1 27077_Part_Nose_Plane 10 27011_Mat_Plate_Aluminium
AddRecipeParts tail 1 27051_Part_Tail_Large 30 27011_Mat_Plate_Aluminium
AddRecipeParts leftWing 1 27031_Part_Wing_Large 40 27011_Mat_Plate_Aluminium
AddRecipeParts rightWing 1 27031_Part_Wing_Large 40 27011_Mat_Plate_Aluminium
AddRecipeParts leftWingWheel 4 27070_Part_Wheel_Plane 8 27010_Mat_Plate_Steel
AddRecipeParts rightWingWheel 4 27070_Part_Wheel_Plane 8 27010_Mat_Plate_Steel
AddRecipeParts coreWheel 2 27070_Part_Wheel_Plane 5 27010_Mat_Plate_Steel
AddRecipeParts bay 10 27092_Part_Misc_Radar
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 25 gray
SetupPart core 600 -312 20 -42 633 96 84
SetupPart nose 200 320 36 -21 36 45 42
SetupPart tail 400 -570 20 -42 258 96 84
SetupPart leftWing 300 -297 33 42 371 51 400
SetupPart rightWing 300 -297 33 -442 371 51 400
SetupPart coreWheel 100 224 -12 -10 18 18 20
SetupPart leftWingWheel 100 -136 -12 61 50 20 20
SetupPart rightWingWheel 100 -136 -12 -81 50 20 20
SetupPart bay 100 -350 208 -104 208 24 208
BulletDetection 25
HasGear True
HasDoor True
ModelScale 1